-Q__Q-

St. Martin
On FACEIT since 2023 322 matches tracked 77 matches in 30 days
ELO ▲ 82
2,615
30-day peak: 2,615
Rank EU
#35,320
St. Martin #14 in St. Martin
Last updated:

How does -Q__Q- play?

Rating 0.96 K/R 0.70 ADR 77.5 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 322 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 3.0
Zeus kills1 in 322 matches
Knife kills 6 in 322 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 33%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 36x 4K, 5 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +4.9, Headshots +2 pp
= Stayed the same
ELO at 2,462
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −132 ELO
109 matches · 56% win rate
In match 3 of the day −78 ELO
39 matches · 41% win rate
Between 12:00 and 18:00 −82 ELO, win rate 48%
On Saturdays +30 ELO, win rate 45%

-Q__Q- loses the most ELO on Mirage: −132 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.16 · Ancient

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
56% better than 64%
0.73 better than 42%
80.6 better than 46%
1.00 better than 34%
51% of 506 duels better than 45%
49% of 68 situations better than 77%
Ancient71
61% better than 77%
0.69 better than 20%
77.9 better than 26%
0.97 better than 25%
47% of 269 duels better than 21%
48% of 52 situations better than 75%
Dust 250
50% better than 40%
0.66 better than 13%
74.7 better than 17%
0.92 better than 11%
40% of 237 duels better than 5%
44% of 25 situations better than 68%
Anubis39
46% better than 27%
0.66 better than 12%
73.9 better than 14%
0.92 better than 12%
53% of 139 duels better than 55%
24% of 17 situations better than 15%
Nuke30
60% better than 65%
0.72 better than 29%
77.0 better than 22%
0.99 better than 27%
44% of 117 duels better than 12%
56% of 16 situations better than 84%
Inferno14
29% -
0.63 -
74.6 -
0.86-
43% of 42 duels -
30% of 10 situations -
Cache9
56% -
0.68 -
72.7 -
0.95-
41% of 22 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Q__Q- plays

Across 322 matches -Q__Q- averages K/R 0.70, ADR 77.5 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.96, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Ancient with a 61% win rate in 71 matches. In 104 of 322 matches the rating was 1.10 or higher (32%), in 135 it was below 0.90. In 225 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: September 2026 at 1.05. -Q__Q- loses the most ELO on Mirage (−132 ELO, win rate 56%). Things go best on Ancient (+81 ELO, win rate 61%). Match no. 2 of the day goes best: 65% win rate, −25 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.9, Headshots +2 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: ELO at 2,462. Last 30 days: 77 matches, win rate 48%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.