-QUAX

Denmark
On FACEIT since 2018 100 matches tracked 21 matches in 30 days
Last updated:

How does -QUAX play?

Rating 0.97 K/R 0.68 ADR 74.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 100 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 51%+41 pp · Ø 10% better than 99%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 3.1
Zeus kills2 in 100 matches
Knife kills 6 in 100 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 10x 4K, 1 ace in 100 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.28).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 84%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 91%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
27 matches · 56% win rate
From match 5 of the day +85 ELO
39 matches · 51% win rate
Between 12:00 and 18:00 −94 ELO, win rate 51%

-QUAX loses the most ELO on Dust 2: −30 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.67 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
59% better than 78%
0.71 better than 41%
76.6 better than 35%
1.02 better than 54%
66% of 171 duels better than 99%
41% of 34 situations better than 59%
Dust 227
56% better than 69%
0.71 better than 43%
78.6 better than 43%
1.00 better than 48%
64% of 138 duels better than 97%
46% of 13 situations better than 74%
Inferno13
69% -
0.69 -
74.0 -
0.97-
56% of 80 duels -
29% of 7 situations -
Anubis8
50% -
0.61 -
66.9 -
0.83-
48% of 33 duels -
0% of 5 situations -
Nuke8
50% -
0.58 -
62.6 -
0.85-
56% of 25 duels -
25% of 8 situations -
Ancient5
40% -
0.58 -
61.7 -
0.81-
38% of 24 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -QUAX plays

Across 100 matches -QUAX averages K/R 0.68, ADR 74.0 and a rating of 0.97. Biggest strength: Opening duels won at 60%, better than 98% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 15.1 kills per match with 39% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 35 of 100 matches the rating was 1.10 or higher (35%), in 44 it was below 0.90. In 100 matches with detailed stats: 10 4Ks and 1 ace. -QUAX loses the most ELO on Dust 2 (−30 ELO, win rate 56%). Things go best on Mirage (+29 ELO, win rate 59%). Last 30 days: 21 matches, win rate 52%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.