-QUAX
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (50%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average39% headshots and so well below the average (49%).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).
Utility and deaths
Strength0.49 enemies flashed per round and so well above the average (0.28).
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-QUAX loses the most ELO on Dust 2: −30 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 1.67 · Mirage
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How -QUAX plays
Across 100 matches -QUAX averages K/R 0.68, ADR 74.0 and a rating of 0.97. Biggest strength: Opening duels won at 60%, better than 98% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 15.1 kills per match with 39% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 35 of 100 matches the rating was 1.10 or higher (35%), in 44 it was below 0.90. In 100 matches with detailed stats: 10 4Ks and 1 ace. -QUAX loses the most ELO on Dust 2 (−30 ELO, win rate 56%). Things go best on Mirage (+29 ELO, win rate 59%). Last 30 days: 21 matches, win rate 52%, net ELO +13.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.