-Q1ddo-

Russia
233 matches tracked 41 matches in 30 days
Last updated:

How does -Q1ddo- play?

Rating 0.99 K/R 0.73 ADR 79.2 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 233 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 55%+4 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 32%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 87%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 73%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 1.00−0.03 · Ø 1.03 better than 58%
Pistol kills per match 2.2
Knife kills 5 in 233 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 80%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 68%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 1 ace in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 11%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.18, Rating +0.23, ADR +16.0, ELO +123
= Stayed the same
Headshots at 50%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.58). Just above the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −79 ELO
23 matches · 61% win rate
On Dust 2 −75 ELO
67 matches · 55% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 46%
On Sundays −24 ELO, win rate 32%

-Q1ddo- loses the most ELO on Nuke: −79 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.28 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
55% better than 64%
0.71 better than 46%
78.3 better than 45%
0.97 better than 39%
55% of 335 duels better than 79%
39% of 44 situations right on the average
Mirage62
42% better than 22%
0.73 better than 54%
80.7 better than 58%
0.99 better than 47%
55% of 458 duels better than 77%
34% of 29 situations better than 40%
Anubis29
52% better than 58%
0.73 better than 60%
77.8 better than 46%
1.00 better than 57%
54% of 171 duels better than 69%
40% of 10 situations better than 57%
Ancient27
52% better than 57%
0.75 better than 66%
81.9 better than 64%
1.01 better than 58%
56% of 125 duels better than 85%
43% of 14 situations better than 63%
Nuke23
61% better than 77%
0.80 better than 76%
81.6 better than 58%
1.13 better than 80%
59% of 105 duels better than 87%
35% of 17 situations better than 38%
Inferno18
39% better than 13%
0.66 better than 29%
74.2 better than 28%
0.90 better than 21%
49% of 97 duels better than 43%
33% of 12 situations better than 40%
Cache5
60% -
0.71 -
74.9 -
0.96-
54% of 28 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Q1ddo- plays

Across 233 matches -Q1ddo- averages K/R 0.73, ADR 79.2 and a rating of 0.99. Biggest strength: Rounds with first kill at 15%, better than 97% of level 7 players. Most room to improve: Utility damage per round at 2.2, better than only 11% of level 7 players. Averages 16.4 kills per match with 50% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 83 of 233 matches the rating was 1.10 or higher (36%), in 101 it was below 0.90. In 188 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. -Q1ddo- loses the most ELO on Nuke (−79 ELO, win rate 61%). Things go best on Anubis (+38 ELO, win rate 52%). Match no. 3 of the day goes best: 56% win rate, −73 ELO. Improved over the last three months: K/R +0.18, Rating +0.23, ADR +16.0, ELO +123. Got weaker: Win rate −7 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 41 matches, win rate 51%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.