-PrnoSkill

Russia
On FACEIT since 2020 223 matches tracked 71 matches in 30 days
ELO ▼ 22
2,010
30-day peak: 2,207
Rank EU
#237,510
Russia #54,868 in Russia
Last updated:

How does -PrnoSkill play?

Rating 0.92 (from 201 matches) K/R 0.65 ADR 72.5 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 201 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.92−0.08 · Ø 1.00 better than 17%
Pistol kills per match 2.2
Knife kills 5 in 223 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 9%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 3%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 8x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 92%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +77
= Stayed the same
ADR at 71.2
▼ Got worse
K/R −0.06, Rating −0.11, Headshots −7 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.62 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −59 ELO
21 matches · 48% win rate
On Tuesdays +30 ELO, win rate 32%

-PrnoSkill loses the most ELO on Nuke: −59 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Anubis
  2. Most kills in a match: 30 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
50% right on the average
0.66 better than 17%
74.3 better than 21%
0.92 better than 17%
45% of 284 duels better than 20%
39% of 41 situations better than 54%
Anubis35
49% better than 45%
0.67 better than 19%
73.1 better than 13%
0.99 better than 37%
51% of 97 duels right on the average
50% of 36 situations better than 77%
Ancient34
47% better than 36%
0.62 better than 6%
67.3 better than 1%
0.87 better than 8%
40% of 89 duels better than 5%
61% of 23 situations better than 94%
Mirage27
48% better than 41%
0.64 better than 11%
69.0 better than 5%
0.91 better than 16%
44% of 72 duels better than 16%
47% of 19 situations better than 75%
Inferno25
32% better than 3%
0.68 better than 28%
78.8 better than 39%
0.94 better than 23%
51% of 125 duels better than 39%
29% of 14 situations better than 27%
Nuke21
48% better than 28%
0.62 better than 4%
70.0 better than 7%
0.82 better than 1%
43% of 63 duels better than 9%
28% of 18 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How -PrnoSkill plays

Across 223 matches -PrnoSkill averages K/R 0.65 and ADR 72.5; the rating across the 201 rated matches is 0.92. Biggest strength: Utility damage per round at 6.6, better than 92% of level 9 players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 9 players. Averages 14.6 kills per match with 50% headshots. The strongest map is Dust 2 with a 50% win rate in 78 matches. In 51 of 201 matches the rating was 1.10 or higher (25%), in 92 it was below 0.90. In 125 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. -PrnoSkill loses the most ELO on Nuke (−59 ELO, win rate 48%). Things go best on Dust 2 (+63 ELO, win rate 50%). Match no. 3 of the day goes best: 55% win rate, −17 ELO. Improved over the last three months: ELO +77. Got weaker: K/R −0.06, Rating −0.11, Headshots −7 pp, Win rate −4 pp. Unchanged in recent months: ADR at 71.2. Last 30 days: 71 matches, win rate 44%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.