-PokemoN

PK
258 matches tracked 15 matches in 30 days
ELO ▼ 45
3,708
30-day peak: 3,753
Rank SEA ▼ 1 places
#5
#1 in PK
30 days · before #4 · best #4
Last updated:

How does -PokemoN play?

Rating 1.20 (from 117 matches) K/R 0.87 ADR 94.9 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 10
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Rating spread from 114 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 56%+5 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 25%−15 pp better than 3%
Clutch 1v2 won 34%+13 pp better than 97%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 66%+15 pp better than 99%
AWP share of kills 4%−7 pp better than 25%
K/D 1.25+0.21 better than 94%
Pistol kills per match 2.9 from the last 167

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.5 pp better than 81%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 3.0+0.6 better than 96%
4Ks and aces 37x 4K, 4 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.31+0.01 better than 55%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Rating +0.19, ELO +394
= Stayed the same
K/R at 0.85, ADR at 93.0, Headshots at 64%, Win rate at 75%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Nov 2025 to Feb 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.85 (at the start 0.88).

Patterns

From the last 167 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −156 ELO
63 matches · 62% wins

-PokemoN loses the most ELO on Mirage: −156 ELO, 62% wins

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Anubis
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.96 · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
62% better than 85%
0.86 better than 90%
93.7 better than 92%
1.17 better than 86%
59% of 335 duels better than 87%
29% of 31 situations better than 23%
Dust 252
81% better than 99%
0.85 better than 90%
94.2 better than 94%
1.25 better than 94%
55% of 290 duels better than 70%
33% of 24 situations better than 36%
Anubis17
88% better than 99%
0.89 better than 96%
96.6 better than 98%
1.22-
52% of 92 duels level
0% of 4 situations better than 1%
Ancient16
69% better than 92%
0.95 better than 99%
97.4 better than 97%
1.32-
57% of 79 duels better than 79%
25% of 4 situations better than 19%
Nuke7
100% -
0.81 -
92.3 -
1.07-
49% of 43 duels -
33% of 3 situations -
Cache6
67% -
0.95 -
106.2 -
1.29-
69% of 36 duels -
50% of 2 situations -
Inferno6
100% -
0.78 -
79.3 -
1.12-
56% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -PokemoN plays

Across 258 matches -PokemoN averages K/R 0.87 and ADR 94.9; the rating across the 117 rated matches is 1.20. Biggest strength: Headshot rate at 66%. That is better than 99% of players on level 10. Most room to improve: Clutch 1v1 won at 25%. That is better than only 3% of players on level 10. On average 18.7 kills per match, 66% of them headshots. The strongest map is Anubis with a 88% win rate in 17 matches. In 62 of 114 matches the rating was 1.10 or higher (54%), in 25 it was below 0.90. In 116 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: August 2026 at 1.24. -PokemoN loses the most ELO on Mirage (−156 ELO, win rate 62%). Things go best on Dust 2 (+437 ELO, win rate 81%). Improved over the last three months: Rating +0.19, ELO +394. Unchanged in recent months: K/R at 0.85, ADR at 93.0, Headshots at 64%, Win rate at 75%. Last 30 days: 15 matches, win rate 67%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.