-Phonse-

Australia
59 matches tracked
ELO ▲ 15
2,305
30-day peak: 2,305
Rank OCE ▲ 27 places
#485
Australia #240 in Australia
30 days · prev. #512 · best #475
Last updated:

How does -Phonse- play?

Rating 1.05 K/R 0.76 ADR 87.8 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 59 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 44%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.03+0.01 · Ø 1.02 better than 48%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.0%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 42%
3K rounds 5.6%+1.6 pp · Ø 4.0% better than 92%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 6x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 86%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 4%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +8 pp, ELO +126
= Stayed the same
ADR at 88.1
▼ Got worse
Headshots −4 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Mirage
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
68% better than 94%
0.77 better than 62%
89.7 better than 86%
1.05 better than 55%
56% of 105 duels better than 76%
50% of 10 situations better than 80%
Dust 210
30% -
0.73 -
88.1 -
1.05-
38% of 37 duels -
33% of 3 situations -
Inferno8
38% -
0.66 -
80.6 -
0.96-
38% of 26 duels -
67% of 3 situations -
Anubis5
20% -
0.77 -
83.7 -
1.04-
25% of 16 duels -
0% of 4 situations -
Ancient3
100% -
0.84 -
94.3 -
1.13-
60% of 10 duels -
25% of 4 situations -
Cache3
67% -
0.93 -
96.4 -
1.26-
40% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Phonse- plays

Across 59 matches -Phonse- averages K/R 0.76, ADR 87.8 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 49% headshots. The strongest map is Mirage with a 68% win rate in 28 matches. In 27 of 59 matches the rating was 1.10 or higher (46%), in 19 it was below 0.90. In 33 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. Things go best on Mirage (+18 ELO, win rate 68%). Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +8 pp, ELO +126. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 88.1. Last 30 days: 4 matches, win rate 75%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.