-Paw1o-

Iraq
On FACEIT since 2014 124 matches tracked 27 matches in 30 days
Last updated:

How does -Paw1o- play?

Rating 0.96 (from 103 matches) K/R 0.71 ADR 78.7 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 22% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−4 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.96−0.05 · Ø 1.01 better than 33%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.0%).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 46%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 42%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.05−0.22 · Ø 0.27 better than 1%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +122
= Stayed the same
K/R at 0.71, ADR at 78.5, Headshots at 48%, Win rate at 50%
▼ Got worse
Rating −0.18

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.73).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −47 ELO
20 matches · 35% win rate
On Anubis −29 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 +61 ELO, win rate 45%
On Saturdays +55 ELO, win rate 44%

-Paw1o- loses the most ELO in match 3 of the day: −47 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 33 · Inferno
  3. Highest rating in a match: 1.88 · Cache

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
49% better than 43%
0.72 better than 46%
77.5 better than 39%
0.95 better than 30%
42% of 114 duels better than 11%
50% of 16 situations better than 80%
Anubis22
45% better than 30%
0.73 better than 48%
82.2 better than 58%
1.00 better than 43%
49% of 95 duels better than 39%
46% of 13 situations better than 74%
Ancient21
48% better than 37%
0.65 better than 10%
73.0 better than 13%
0.83 better than 4%
41% of 68 duels better than 6%
38% of 8 situations right on the average
Dust 214
50% -
0.69 -
76.8 -
0.95-
46% of 59 duels -
33% of 6 situations -
Cache11
73% -
0.76 -
85.6 -
1.09-
55% of 51 duels -
50% of 4 situations -
Inferno10
50% -
0.74 -
79.4 -
1.10-
62% of 34 duels -
20% of 5 situations -
Nuke7
43% -
0.72 -
84.2 -
0.91-
44% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Paw1o- plays

Across 124 matches -Paw1o- averages K/R 0.71 and ADR 78.7; the rating across the 103 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 9 players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 9 players. Averages 16.0 kills per match with 48% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 32 of 103 matches the rating was 1.10 or higher (31%), in 42 it was below 0.90. In 100 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. -Paw1o- loses the most ELO in match 3 of the day (−47 ELO, win rate 35%). Things go best in match 1 of the day (+135 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +135 ELO. Improved over the last three months: ELO +122. Got weaker: Rating −0.18. Unchanged in recent months: K/R at 0.71, ADR at 78.5, Headshots at 48%, Win rate at 50%. Last 30 days: 27 matches, win rate 52%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.