-Paradox

Canada
On FACEIT since 2016 128 matches tracked
ELO ▲ 21
2,744
30-day peak: 2,752
Rank NA ▲ 25 places
#677
Canada #81 in Canada
30 days · prev. #702 · best #656
Last updated:

How does -Paradox play?

Rating 0.93 (from 98 matches) K/R 0.69 ADR 82.8 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 98 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 2.7
Knife kills 1 in 128 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 31%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 4x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 7.9+3.8 · Ø 4.1 better than 98%
Enemies flashed per round 0.58+0.28 · Ø 0.30 better than 97%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp, ELO +367
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 81.5, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −66 ELO
27 matches · 41% win rate
In match 1 of the day +109 ELO
46 matches · 50% win rate
Between 0:00 and 6:00 +119 ELO, win rate 53%
On Mondays −8 ELO, win rate 43%

-Paradox loses the most ELO on Mirage: −66 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Inferno
  2. Recorded match no. 100 · Cache
  3. Most kills in a match: 34 · Anubis
  4. Longest win streak: 9 wins in a row · Overpass

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
59% better than 73%
0.65 better than 10%
81.0 better than 48%
0.84 better than 2%
47% of 99 duels better than 24%
45% of 11 situations better than 71%
Mirage27
41% better than 11%
0.63 better than 6%
75.8 better than 22%
0.79 better than 1%
45% of 78 duels better than 15%
44% of 9 situations better than 67%
Anubis19
68% better than 91%
0.78 better than 66%
93.4 better than 93%
1.08 better than 61%
62% of 71 duels better than 94%
45% of 11 situations better than 66%
Inferno18
67% better than 81%
0.73 better than 34%
81.4 better than 37%
0.99-
57% of 56 duels better than 65%
67% of 6 situations better than 94%
Ancient14
64% -
0.77 -
89.3 -
1.02-
57% of 74 duels -
44% of 9 situations -
Cache9
67% -
0.68 -
83.6 -
0.95-
45% of 31 duels -
50% of 2 situations -
Nuke6
50% -
0.67 -
83.9 -
0.91-
44% of 27 duels -
0% of 3 situations -
Overpass3
33% -
0.51 -
63.4 -
0.60-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Paradox plays

Across 128 matches -Paradox averages K/R 0.69 and ADR 82.8; the rating across the 98 rated matches is 0.93. Biggest strength: Utility damage per round at 7.9, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.93, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 51% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 29 of 98 matches the rating was 1.10 or higher (30%), in 42 it was below 0.90. In 62 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. -Paradox loses the most ELO on Mirage (−66 ELO, win rate 41%). Things go best on Dust 2 (+100 ELO, win rate 59%). Match no. 2 of the day goes best: 66% win rate, +54 ELO. Improved over the last three months: Win rate +8 pp, ELO +367. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 81.5, Headshots at 50%. Last 30 days: 5 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.