-PaNiKi-
How does -PaNiKi- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average58% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average0.61 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: August 2026 with 0.85. Last 3 months: 0.80 (at the start 0.70). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.17.
Damage per round (ADR)
Best month: August 2026 with 89.6. Last 3 months: 86.3 (at the start 78.9). Clearly above the average (80.4).
Share of headshot kills
Best month: June 2026 with 70%. Last 3 months: 58% (at the start 57%). Well above the average (49%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 53% (at the start 36%). Clearly above the average (49%).
Best month: October 2026 with 2,136. Last 3 months: 2,106 (at the start 1,821).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 49%.
Patterns
From the last 270 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-PaNiKi- loses the most ELO in match 4 of the day: −98 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 2.47 · Dust 2
- Most kills in a match: 42 · Anubis
Maps in detail
from the last 270 matchesCompared with players on the same level who have at least 15 matches on the map.
How -PaNiKi- plays
Across 270 matches -PaNiKi- averages K/R 0.78 and ADR 84.4; the rating across the 220 rated matches is 1.12. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 58% headshots. The strongest map is Cache with a 54% win rate in 13 matches. In 105 of 220 matches the rating was 1.10 or higher (48%), in 61 it was below 0.90. In 196 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: August 2026 at 1.17. -PaNiKi- loses the most ELO in match 4 of the day (−98 ELO, win rate 39%). Things go best in match 3 of the day (+88 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +88 ELO. Improved over the last three months: K/R +0.10, ADR +7.4, Win rate +17 pp, ELO +285. Unchanged in recent months: Headshots at 58%. Last 30 days: 96 matches, win rate 52%, net ELO +22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.