-PYROMAN17-
How does -PYROMAN17- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so well below the average (52%).
Clutch
Average34% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average43% headshots and so well below the average (51%).
Impact
AverageExactly 2 kills in 13.2% of rounds and so just below the average (13.4%).
Utility and deaths
Average1.3 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.82. Last 3 months: 0.73 (at the start 0.81). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.13. Last 3 months: 1.00 (at the start 1.13). Slightly below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 88.1. Last 3 months: 80.7 (at the start 88.1). Just below the average (81.1).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months: 43% (at the start 41%). Well below the average (51%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 52% (at the start 41%). Slightly above the average (50%).
Best month: October 2026 with 2,678. Last 3 months: 2,612 (at the start 2,371).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 296 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-PYROMAN17- loses the most ELO on Mirage: −145 ELO, 47% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.32 · Ancient
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 49 · Mirage
Maps in detail
from the last 296 matchesCompared with players on the same level who have at least 15 matches on the map.
How -PYROMAN17- plays
Across 296 matches -PYROMAN17- averages K/R 0.75, ADR 82.2 and a rating of 1.02. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 43% headshots. The strongest map is Ancient with a 63% win rate in 43 matches. In 126 of 296 matches the rating was 1.10 or higher (43%), in 116 it was below 0.90. In 229 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: July 2026 at 1.13. -PYROMAN17- loses the most ELO on Mirage (−145 ELO, win rate 47%). Things go best on Ancient (+78 ELO, win rate 63%). Match no. 1 of the day goes best: 57% win rate, +3 ELO. Improved over the last three months: Headshots +2 pp, Win rate +11 pp, ELO +241. Got weaker: K/R −0.08, Rating −0.13, ADR −7.4. Last 30 days: 86 matches, win rate 49%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.