-PLJ-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).
Compared with 6,811 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so clearly above the average (11%).
Clutch
Average24% of 1v2s won and so just above the average (22%).
Weapons and aim
Average59% headshots and so well above the average (53%).
Impact
AverageExactly 2 kills in 13.3% of rounds and so just below the average (13.6%).
Utility and deaths
Average5.3 utility damage per round and so well above the average (3.8).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 1.05 (at the start 1.09). Just below the average (1.06).
Damage per round (ADR)
Best month: July 2026 with 83.2. Last 3 months: 81.5 (at the start 83.2). Just above the average (81.3).
Share of headshot kills
Best month: September 2026 with 60%. Last 3 months unchanged at 59%. Well above the average (53%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 54% (at the start 47%). Right on the average (54%).
Best month: October 2026 with 3,360. Last 3 months: 3,169 (at the start 3,107).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 343 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-PLJ- loses the most ELO on Ancient: −425 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.24 · Ancient
- Longest win streak: 8 wins in a row · Anubis
- Most kills in a match: 40 · Inferno
Maps in detail
from the last 343 matchesCompared with players on the same level who have at least 15 matches on the map.
How -PLJ- plays
Across 343 matches -PLJ- averages K/R 0.75, ADR 81.8 and a rating of 1.06. Biggest strength: Utility damage per round at 5.3, better than 86% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 59% headshots. The strongest map is Nuke with a 59% win rate in 74 matches. In 142 of 343 matches the rating was 1.10 or higher (41%), in 106 it was below 0.90. In 277 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: July 2026 at 1.09. -PLJ- loses the most ELO on Ancient (−425 ELO, win rate 52%). Things go best on Nuke (+241 ELO, win rate 59%). Match no. 4 of the day goes best: 66% win rate, +105 ELO. Improved over the last three months: Win rate +7 pp, ELO +62. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.05, ADR at 81.5, Headshots at 59%. Last 30 days: 121 matches, win rate 59%, net ELO +71.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.