-PB--

Seychelles
354 matches tracked 84 matches in 30 days
Last updated:

How does -PB-- play?

Rating 1.04 (from 353 matches) K/R 0.78 ADR 86.7 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 353 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (327 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 3.2
Zeus kills1 in 354 matches
Knife kills 18 in 354 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 74%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 88%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 86x 4K, 14 aces in 327 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 29%
Deaths per round 80%+7 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.10, ADR +10.5, Win rate +9 pp, ELO +457
= Stayed the same
Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.78 (at the start 0.72). Clearly above the average (0.72).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −110 ELO
54 matches · 39% win rate
On Inferno −100 ELO
41 matches · 51% win rate
Between 12:00 and 18:00 −157 ELO, win rate 40%
On Mondays −108 ELO, win rate 32%

-PB-- loses the most ELO in match 2 of the day: −110 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.79 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 42 · Cache

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
45% better than 30%
0.80 better than 82%
89.1 better than 90%
1.06 better than 68%
50% of 806 duels better than 47%
36% of 33 situations better than 44%
Dust 295
47% better than 36%
0.77 better than 71%
84.8 better than 74%
1.03 better than 57%
49% of 601 duels better than 41%
42% of 36 situations better than 58%
Nuke54
57% better than 59%
0.79 better than 67%
84.0 better than 60%
1.05 better than 53%
50% of 365 duels better than 38%
41% of 17 situations better than 55%
Inferno41
51% better than 50%
0.88 better than 96%
99.1 better than 98%
1.19 better than 92%
58% of 343 duels better than 83%
53% of 19 situations better than 82%
Anubis29
31% better than 3%
0.66 better than 19%
77.1 better than 35%
0.86 better than 9%
42% of 207 duels better than 12%
50% of 8 situations better than 79%
Ancient19
53% better than 64%
0.72 better than 43%
81.5 better than 54%
0.96 better than 34%
48% of 127 duels better than 35%
42% of 12 situations better than 60%
Cache12
17% -
0.73 -
82.6 -
0.95-
51% of 99 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -PB-- plays

Across 354 matches -PB-- averages K/R 0.78 and ADR 86.7; the rating across the 353 rated matches is 1.04. Biggest strength: Rounds with first kill at 17%, better than 99% of level 8 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 8 players. Averages 17.1 kills per match with 53% headshots. The strongest map is Nuke with a 57% win rate in 54 matches. In 146 of 353 matches the rating was 1.10 or higher (41%), in 141 it was below 0.90. In 327 matches with detailed stats: 86 4Ks and 14 aces. Best month by rating: August 2026 at 1.11. -PB-- loses the most ELO in match 2 of the day (−110 ELO, win rate 39%). Things go best on Nuke (+68 ELO, win rate 57%). Improved over the last three months: K/R +0.06, Rating +0.10, ADR +10.5, Win rate +9 pp, ELO +457. Unchanged in recent months: Headshots at 53%. Last 30 days: 84 matches, win rate 51%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.