-PAHANNNNNN

Tajikistan
On FACEIT since 2025 87 matches tracked 15 matches in 30 days
Last updated:

How does -PAHANNNNNN play?

Rating 0.94 K/R 0.70 ADR 78.3 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 87 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−7 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.02).

Headshot rate 54%+4 pp · Ø 50% better than 77%
AWP share of kills 5%−5 pp · Ø 10% better than 29%
K/D 0.88−0.14 · Ø 1.02 better than 7%
Pistol kills per match 3.0
Knife kills 4 in 87 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 27%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 19x 4K, 1 ace in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 64%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 77.6
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −7 pp, Win rate −9 pp, ELO −155

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
23 matches · 39% win rate
Between 12:00 and 18:00 −24 ELO, win rate 38%

-PAHANNNNNN loses the most ELO on Mirage: −25 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% better than 54%
0.77 better than 69%
86.4 better than 79%
1.03 better than 52%
46% of 166 duels better than 26%
62% of 13 situations better than 95%
Mirage23
39% better than 11%
0.57 better than 1%
68.0 better than 3%
0.74 better than 1%
45% of 124 duels better than 17%
40% of 10 situations better than 56%
Ancient10
70% -
0.67 -
76.4 -
0.92-
44% of 43 duels -
60% of 5 situations -
Nuke9
44% -
0.76 -
78.4 -
1.03-
42% of 31 duels -
0% of 2 situations -
Anubis6
50% -
0.68 -
75.5 -
0.93-
40% of 30 duels -
50% of 4 situations -
Inferno6
67% -
0.74 -
78.9 -
1.12-
43% of 40 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -PAHANNNNNN plays

Across 87 matches -PAHANNNNNN averages K/R 0.70, ADR 78.3 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 54% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 32 of 87 matches the rating was 1.10 or higher (37%), in 40 it was below 0.90. In 66 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. -PAHANNNNNN loses the most ELO on Mirage (−25 ELO, win rate 39%). Things go best in match 1 of the day (−50 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −50 ELO. Got weaker: K/R −0.04, Rating −0.05, Headshots −7 pp, Win rate −9 pp, ELO −155. Unchanged in recent months: ADR at 77.6. Last 30 days: 15 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.