-PAHANNNNNN
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (51%).
Clutch
Average50% of 1v1s won and so well above the average (39%).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.02).
Impact
Average2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.99. Last 3 months: 0.93 (at the start 0.98). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 80.7. Last 3 months: 77.6 (at the start 80.7). Just below the average (80.0).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 52% (at the start 59%). Slightly above the average (50%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 48% (at the start 57%). Just below the average (49%).
Best month: July 2026 with 2,202. Last 3 months: 2,047 (at the start 2,202).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 56%.
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-PAHANNNNNN loses the most ELO on Mirage: −25 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.89 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 30 · Dust 2
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How -PAHANNNNNN plays
Across 87 matches -PAHANNNNNN averages K/R 0.70, ADR 78.3 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 54% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 32 of 87 matches the rating was 1.10 or higher (37%), in 40 it was below 0.90. In 66 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. -PAHANNNNNN loses the most ELO on Mirage (−25 ELO, win rate 39%). Things go best in match 1 of the day (−50 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −50 ELO. Got weaker: K/R −0.04, Rating −0.05, Headshots −7 pp, Win rate −9 pp, ELO −155. Unchanged in recent months: ADR at 77.6. Last 30 days: 15 matches, win rate 67%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.