-Or1x

Moldova
On FACEIT since 2021 101 matches tracked 14 matches in 30 days
ELO ▲ 222
2,797
30-day peak: 2,797
Rank NA ▲ 645 places
#559
Moldova #4 in Moldova
30 days · prev. #1,204 · best #475
Last updated:

How does -Or1x play?

Rating 1.15 (from 14 matches) K/R 0.75 ADR 81.6 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 93 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 9% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherEntryRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (16 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 63% no comparison

Clutch

Last one alive
Clutch 1v1 won 44% no comparison
Clutch 1v2 won 36% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 1% no comparison
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 15.5% no comparison
3K rounds 3.9% no comparison
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 1x 4K, 1 ace in 16 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 26% no comparison
Utility damage per round 4.6 no comparison
Enemies flashed per round 0.51 no comparison
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether -Or1x is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 16 matches from the last 3 months and 85 before.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84.

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −75 ELO
32 matches · 47% win rate
On Ancient −61 ELO
21 matches · 52% win rate
On Fridays +38 ELO, win rate 48%

-Or1x loses the most ELO in match 2 of the day: −75 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 2.05 · Mirage
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
61% better than 81%
0.73 better than 38%
80.8 better than 44%
0.95 better than 16%
53% of 157 duels better than 55%
33% of 18 situations better than 33%
Dust 227
52% better than 43%
0.69 better than 21%
76.2 better than 22%
0.98 better than 23%
45% of 97 duels better than 15%
50% of 6 situations better than 80%
Ancient21
52% better than 43%
0.70 better than 24%
76.9 better than 23%
0.87-
43% of 65 duels better than 8%
0% of 3 situations better than 1%
Nuke17
65% better than 78%
0.89 better than 90%
97.1 better than 94%
1.28-
61% of 70 duels better than 88%
100% of 3 situations better than 99%
Anubis14
57% -
0.73 -
85.7 -
0.84-
40% of 47 duels -
40% of 5 situations -
Inferno9
22% -
0.71 -
84.0 -
0.83-
47% of 30 duels -
100% of 2 situations -
Cache4
75% -
0.95 -
100.6 -
1.26-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Or1x plays

Across 101 matches -Or1x averages K/R 0.75 and ADR 81.6; the rating across the 14 rated matches is 1.15. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 50% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 32 of 93 matches the rating was 1.10 or higher (34%), in 45 it was below 0.90. In 16 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. -Or1x loses the most ELO in match 2 of the day (−75 ELO, win rate 47%). Last 30 days: 14 matches, win rate 93%, net ELO +239.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.