-OniSora-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (52%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.6).
Weapons and aim
Strength1.25 K/D and so well above the average (1.05).
Impact
StrengthExactly 3 kills in 5.9% of rounds and so well above the average (4.2%).
Utility and deaths
Average23% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 1.00. Last 3 months: 0.87 (at the start 0.82). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.47. Last 3 months: 1.24 (at the start 1.16). Well above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 101.2. Last 3 months: 87.8 (at the start 82.3). Clearly above the average (80.9).
Share of headshot kills
Best month: July 2026 with 62%. Last 3 months: 57% (at the start 62%). Clearly above the average (53%).
Matches won (win rate)
Best month: September 2026 with 76%. Last 3 months: 58% (at the start 59%). Clearly above the average (53%).
Best month: October 2026 with 2,976. Last 3 months: 3,015 (at the start 2,833).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 188 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-OniSora- loses the most ELO on Mirage: −6 ELO, 62% win rate
Records and milestones
from recorded matches- Longest win streak: 13 wins in a row · Inferno
- Highest rating in a match: 3.09 · Mirage
- Most kills in a match: 39 · Cache
- Recorded match no. 100 · Dust 2
Maps in detail
from the last 188 matchesCompared with players on the same level who have at least 15 matches on the map.
How -OniSora- plays
Across 188 matches -OniSora- averages K/R 0.85, ADR 85.8 and a rating of 1.21. Biggest strength: 3K rounds at 5.9%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 59% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 109 of 188 matches the rating was 1.10 or higher (58%), in 44 it was below 0.90. In 114 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: September 2026 at 1.47. -OniSora- loses the most ELO on Mirage (−6 ELO, win rate 62%). Things go best on Inferno (+93 ELO, win rate 65%). Match no. 2 of the day goes best: 64% win rate, +69 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.5, ELO +182. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 58%. Last 30 days: 23 matches, win rate 61%, net ELO +84.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.