-Odachi

KW
On FACEIT since 2020 281 matches tracked 57 matches in 30 days
Last updated:

How does -Odachi play?

Rating 1.08 K/R 0.79 ADR 85.3 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 281 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 46%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.07+0.07 · Ø 1.00 better than 60%
Pistol kills per match 2.9
Knife kills 4 in 281 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 69%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 72%
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 64x 4K, 6 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -Odachi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 280 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.86
JulAugSepOct

Best month: October 2026 with 0.86.

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −49 ELO
21 matches · 57% win rate
On Nuke −21 ELO
27 matches · 30% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 45%
On Saturdays −36 ELO, win rate 41%

-Odachi loses the most ELO on Inferno: −49 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Dust 2
  2. Most kills in a match: 56 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
53% better than 57%
0.75 better than 56%
79.7 better than 44%
1.06 better than 58%
44% of 212 duels better than 16%
39% of 28 situations better than 52%
Mirage51
55% better than 61%
0.79 better than 72%
84.0 better than 66%
1.09 better than 68%
46% of 217 duels better than 21%
40% of 30 situations better than 53%
Anubis46
54% better than 57%
0.80 better than 76%
87.1 better than 78%
1.10 better than 70%
59% of 188 duels better than 86%
43% of 23 situations better than 59%
Ancient44
64% better than 88%
0.85 better than 88%
90.6 better than 87%
1.15 better than 83%
54% of 202 duels better than 63%
45% of 22 situations better than 69%
Cache27
37% -
0.75 -
86.5 -
1.02-
49% of 128 duels -
60% of 10 situations -
Nuke27
30% better than 1%
0.76 better than 55%
85.5 better than 65%
0.99 better than 35%
50% of 165 duels better than 35%
25% of 12 situations better than 22%
Inferno21
57% better than 59%
0.82 better than 77%
87.7 better than 75%
1.16 better than 77%
62% of 78 duels better than 87%
43% of 14 situations better than 62%
Vertigo10
40% -
0.73 -
81.9 -
1.03-
44% of 32 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Odachi plays

Across 281 matches -Odachi averages K/R 0.79, ADR 85.3 and a rating of 1.08. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 58% headshots. The strongest map is Ancient with a 64% win rate in 44 matches. In 123 of 281 matches the rating was 1.10 or higher (44%), in 94 it was below 0.90. In 259 matches with detailed stats: 64 4Ks and 6 aces. Best month by rating: October 2026 at 1.22. -Odachi loses the most ELO on Inferno (−49 ELO, win rate 57%). Things go best on Mirage (+75 ELO, win rate 55%). Last 30 days: 57 matches, win rate 58%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.