-ORO13

Kosovo
On FACEIT since 2023 198 matches tracked 35 matches in 30 days
Last updated:

How does -ORO13 play?

Rating 0.92 K/R 0.66 ADR 73.4 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 198 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 32%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 28%−12 pp · Ø 40% better than 7%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.92−0.11 · Ø 1.03 better than 11%
Pistol kills per match 2.9
Knife kills 3 in 198 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.2%).

2K rounds 10.8%−2.6 pp · Ø 13.4% better than 3%
3K rounds 2.3%−1.9 pp · Ø 4.2% better than 1%
MVPs per match 1.7−0.7 · Ø 2.4 better than 2%
4Ks and aces 13x 4K, 3 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 36%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.13, ADR −5.9, Win rate −7 pp, ELO −78

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.63 (at the start 0.71). Well below the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −139 ELO
21 matches · 43% win rate
On Nuke −104 ELO
25 matches · 56% win rate
Between 18:00 and 24:00 −35 ELO, win rate 49%
On Fridays −54 ELO, win rate 48%

-ORO13 loses the most ELO on Dust 2: −139 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Inferno
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
62% better than 84%
0.68 better than 20%
74.8 better than 19%
0.96 better than 24%
50% of 329 duels better than 41%
35% of 49 situations better than 40%
Ancient47
64% better than 85%
0.65 better than 10%
70.3 better than 6%
0.92 better than 14%
51% of 227 duels right on the average
21% of 33 situations better than 11%
Nuke25
56% better than 54%
0.64 better than 5%
73.5 better than 13%
0.88 better than 6%
47% of 128 duels better than 22%
41% of 17 situations better than 56%
Dust 221
43% better than 19%
0.68 better than 20%
74.9 better than 18%
0.90 better than 9%
46% of 130 duels better than 22%
17% of 6 situations better than 6%
Cache13
15% -
0.54 -
60.6 -
0.70-
49% of 49 duels -
0% of 5 situations -
Inferno9
67% -
0.79 -
86.1 -
1.13-
45% of 38 duels -
0% of 4 situations -
Anubis5
20% -
0.73 -
80.7 -
0.95-
44% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ORO13 plays

Across 198 matches -ORO13 averages K/R 0.66, ADR 73.4 and a rating of 0.92. Most room to improve: 3K rounds at 2.3%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 54% headshots. The strongest map is Ancient with a 64% win rate in 47 matches. In 52 of 198 matches the rating was 1.10 or higher (26%), in 99 it was below 0.90. In 100 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. -ORO13 loses the most ELO on Dust 2 (−139 ELO, win rate 43%). Things go best on Ancient (+84 ELO, win rate 64%). Match no. 2 of the day goes best: 62% win rate, +23 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.08, Rating −0.13, ADR −5.9, Win rate −7 pp, ELO −78. Last 30 days: 35 matches, win rate 57%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.