-OBELIX
Name history of -OBELIX
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).
Compared with 1,523 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so right on the average (50%).
Clutch
Average36% of 1v1s won and so just below the average (38%).
Weapons and aim
Average42% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.3%).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.73). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.97 (at the start 1.01). Slightly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 84.4. Last 3 months: 79.3 (at the start 84.4). Just below the average (79.6).
Share of headshot kills
Best month: August 2026 with 44%. Last 3 months: 43% (at the start 38%). Clearly below the average (48%).
Matches won (win rate)
Best month: July 2026 with 53%. Last 3 months: 43% (at the start 53%). Well below the average (50%).
Best month: October 2026 with 2,149. Last 3 months: 1,935 (at the start 1,657).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 282 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-OBELIX loses the most ELO on Ancient: −117 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.25 · Dust 2
- Longest win streak: 9 wins in a row · Dust 2
- Most kills in a match: 38 · Dust 2
Maps in detail
from the last 282 matchesCompared with players on the same level who have at least 15 matches on the map.
How -OBELIX plays
Across 282 matches -OBELIX averages K/R 0.71, ADR 80.4 and a rating of 0.98. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 18% of level 9 players. Averages 15.6 kills per match with 42% headshots. The strongest map is Dust 2 with a 50% win rate in 109 matches. In 95 of 282 matches the rating was 1.10 or higher (34%), in 131 it was below 0.90. In 206 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. -OBELIX loses the most ELO on Ancient (−117 ELO, win rate 44%). Things go best on Dust 2 (+86 ELO, win rate 50%). Match no. 2 of the day goes best: 52% win rate, −30 ELO. Improved over the last three months: Headshots +5 pp, ELO +278. Got weaker: ADR −5.1, Win rate −10 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97. Last 30 days: 67 matches, win rate 42%, net ELO −49.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.