-O1a
How does -O1a play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (364 matches).
Compared with 2,463 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so just above the average (52%).
Clutch
Average44% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.01 K/D and so just below the average (1.04).
Impact
Average2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months unchanged at 0.72. Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 1.00 (at the start 1.02). Slightly below the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 79.6. Last 3 months: 79.1 (at the start 78.4). Just below the average (81.3).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 51% (at the start 56%). Right on the average (51%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 50% (at the start 53%). Right on the average (50%).
Best month: July 2026 with 2,934. Last 3 months: 2,654 (at the start 2,828).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 56%.
Patterns
From the last 423 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-O1a loses the most ELO on Dust 2: −103 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Mirage
- Highest rating in a match: 2.04 · Mirage
- Most kills in a match: 42 · Ancient
Maps in detail
from the last 423 matchesCompared with players on the same level who have at least 15 matches on the map.
How -O1a plays
Across 429 matches -O1a averages K/R 0.72 and ADR 79.0; the rating across the 423 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 57 matches. In 156 of 423 matches the rating was 1.10 or higher (37%), in 157 it was below 0.90. In 364 matches with detailed stats: 49 4Ks and 6 aces. Best month by rating: July 2026 at 1.02. -O1a loses the most ELO on Dust 2 (−103 ELO, win rate 44%). Things go best in match 2 of the day (+282 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +282 ELO. Got weaker: Headshots −5 pp, Win rate −3 pp, ELO −174. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 79.1. Last 30 days: 115 matches, win rate 50%, net ELO −240.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.