-O1a

Jersey
On FACEIT since 2021 429 matches tracked 115 matches in 30 days
ELO ▼ 61
2,654
30-day peak: 2,921
Rank SEA ▼ 383 places
#618
Jersey #1 in Jersey
30 days · prev. #235 · best #210
Last updated:

How does -O1a play?

Rating 1.01 (from 423 matches) K/R 0.72 ADR 79.0 from 429 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 423 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (364 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.01−0.03 · Ø 1.04 better than 32%
Pistol kills per match 2.8 from the last 423
Zeus kills1 in 423 matches
Knife kills 5 in 423 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 41%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 49x 4K, 6 aces in 364 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 33%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 79.1
▼ Got worse
Headshots −5 pp, Win rate −3 pp, ELO −174

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months unchanged at 0.72. Slightly below the average (0.75).

Patterns

From the last 423 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −103 ELO
114 matches · 44% win rate
In match 3 of the day +45 ELO
59 matches · 41% win rate
On Mondays −132 ELO, win rate 38%

-O1a loses the most ELO on Dust 2: −103 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Highest rating in a match: 2.04 · Mirage
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 423 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage178
53% better than 54%
0.73 better than 39%
79.9 better than 40%
1.02 better than 41%
55% of 791 duels better than 69%
32% of 94 situations better than 33%
Dust 2114
44% better than 22%
0.68 better than 18%
76.2 better than 23%
0.95 better than 17%
50% of 508 duels better than 38%
43% of 77 situations better than 65%
Ancient57
56% better than 60%
0.76 right on the average
83.4 better than 56%
1.05 right on the average
53% of 266 duels better than 55%
61% of 31 situations better than 94%
Anubis38
53% right on the average
0.77 better than 57%
81.5 better than 46%
1.06 right on the average
54% of 167 duels better than 60%
60% of 25 situations better than 92%
Inferno16
44% better than 16%
0.70 better than 16%
72.3 better than 6%
1.00 better than 19%
51% of 47 duels better than 33%
47% of 15 situations better than 70%
Cache13
23% -
0.67 -
76.3 -
0.86-
48% of 66 duels -
43% of 7 situations -
Nuke7
57% -
0.76 -
81.4 -
1.11-
50% of 38 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -O1a plays

Across 429 matches -O1a averages K/R 0.72 and ADR 79.0; the rating across the 423 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 57 matches. In 156 of 423 matches the rating was 1.10 or higher (37%), in 157 it was below 0.90. In 364 matches with detailed stats: 49 4Ks and 6 aces. Best month by rating: July 2026 at 1.02. -O1a loses the most ELO on Dust 2 (−103 ELO, win rate 44%). Things go best in match 2 of the day (+282 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +282 ELO. Got weaker: Headshots −5 pp, Win rate −3 pp, ELO −174. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 79.1. Last 30 days: 115 matches, win rate 50%, net ELO −240.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.