-NoMercy666-

Tajikistan
On FACEIT since 2026 80 matches tracked 60 matches in 30 days
ELO ▼ 79
2,096
30-day peak: 2,225
Rank EU
#180,695
Tajikistan #462 in Tajikistan
Last updated:

How does -NoMercy666- play?

Rating 1.14 K/R 0.83 ADR 86.8 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 80 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.15+0.13 · Ø 1.02 better than 89%
Pistol kills per match 3.1
Knife kills 3 in 80 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 87%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 78%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 26x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 55%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -NoMercy666- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
36 matches · 56% win rate
From match 5 of the day +11 ELO
27 matches · 44% win rate
Between 18:00 and 24:00 +11 ELO, win rate 50%

-NoMercy666- loses the most ELO on Dust 2: −4 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Dust 2
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
56% better than 69%
0.84 better than 91%
87.7 better than 84%
1.16 better than 89%
55% of 185 duels better than 74%
29% of 17 situations better than 25%
Mirage18
67% better than 94%
0.81 better than 82%
83.8 better than 67%
1.09 better than 72%
56% of 102 duels better than 79%
35% of 20 situations better than 43%
Ancient8
63% -
0.80 -
86.6 -
1.14-
55% of 47 duels -
0% of 1 situations -
Anubis7
57% -
0.79 -
80.6 -
1.09-
54% of 39 duels -
50% of 4 situations -
Inferno7
29% -
0.88 -
93.8 -
1.14-
68% of 41 duels -
75% of 4 situations -
Nuke4
50% -
0.93 -
93.4 -
1.33-
60% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -NoMercy666- plays

Across 80 matches -NoMercy666- averages K/R 0.83, ADR 86.8 and a rating of 1.14. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 65% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 43 of 80 matches the rating was 1.10 or higher (54%), in 23 it was below 0.90. In 80 matches with detailed stats: 26 4Ks and 1 ace. -NoMercy666- loses the most ELO on Dust 2 (−4 ELO, win rate 56%). Last 30 days: 60 matches, win rate 48%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.