-Nipsu

Finland
236 matches tracked 50 matches in 30 days
Last updated:

How does -Nipsu play?

Rating 0.91 (from 135 matches) K/R 0.67 ADR 74.5 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9% on level 8
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 49%
Rating spread from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 34%
Player type
Hits the head
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 21%−1 pp better than 47%
Clutch kills per match 1.4−0.3 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+7 pp better than 84%
AWP share of kills 5%−5 pp better than 30%
K/D 0.90−0.10 better than 11%
Pistol kills per match 2.8
Knife kills 5 in 236 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.5%−0.6 pp better than 30%
Rounds with 3K 3.3%−0.6 pp better than 20%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 24x 4K, 3 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 91%
Utility damage per round 5.6+1.4 better than 81%
Enemies flashed per round 0.30+0.02 better than 60%
Rounds with a death 75%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: September 2026 with 0.69.

Patterns

From the last 236 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −60 ELO
49 matches · 47% wins
On Mirage −38 ELO
56 matches · 39% wins
Between 12:00 and 18:00 −65 ELO, win rate 43%
On Wednesdays −1 ELO, win rate 32%

-Nipsu loses the most ELO on Ancient: −60 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Nuke
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 51 · Ancient

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
39% better than 14%
0.62 better than 6%
70.4 better than 7%
0.84 better than 3%
45% of 298 duels better than 19%
49% of 35 situations better than 76%
Ancient49
47% better than 33%
0.67 better than 20%
72.7 better than 14%
0.87 better than 9%
49% of 244 duels better than 44%
24% of 33 situations better than 15%
Anubis49
55% better than 65%
0.71 better than 37%
78.4 better than 39%
0.89 better than 10%
52% of 221 duels better than 59%
25% of 28 situations better than 17%
Nuke35
51% better than 37%
0.70 better than 24%
76.2 better than 24%
1.01-
48% of 172 duels better than 28%
43% of 14 situations better than 59%
Dust 230
53% better than 60%
0.65 better than 14%
71.9 better than 11%
0.94 better than 25%
46% of 142 duels better than 24%
53% of 15 situations better than 88%
Cache10
50% -
0.73 -
79.0 -
0.67-
35% of 55 duels -
63% of 8 situations -
Inferno4
100% -
0.85 -
94.3 -
1.20-
50% of 26 duels -
50% of 2 situations -
Vertigo3
0% -
0.80 -
86.5 -
-
64% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Nipsu plays

Across 236 matches -Nipsu averages K/R 0.67 and ADR 74.5; the rating across the 135 rated matches is 0.91. Biggest strength: Utility with impact at 43%. That is better than 91% of players on level 8. Most room to improve: Rating at 0.91. That is better than only 9% of players on level 8. On average 15.0 kills per match, 54% of them headshots. The strongest map is Anubis with a 55% win rate in 49 matches. In 36 of 135 matches the rating was 1.10 or higher (27%), in 69 it was below 0.90. In 215 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 0.94. -Nipsu loses the most ELO on Ancient (−60 ELO, win rate 47%). Things go best on Anubis (+36 ELO, win rate 55%). Last 30 days: 50 matches, win rate 66%, ELO balance −9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.