-Nikihehe

Poland
On FACEIT since 2016 244 matches tracked 41 matches in 30 days
Last updated:
Next update possible in 41m 47s

How does -Nikihehe play?

Rating 1.01 K/R 0.72 ADR 81.1 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 244 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 2.8
Knife kills 4 in 244 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 31%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 31x 4K, 3 aces in 204 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 6.5+2.4 · Ø 4.1 better than 94%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +438
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 81.5, Headshots at 50%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −25 ELO
30 matches · 57% win rate
From match 5 of the day +111 ELO
62 matches · 47% win rate
On Mondays ±0 ELO, win rate 42%

-Nikihehe loses the most ELO on Nuke: −25 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Anubis
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
51% better than 43%
0.70 better than 26%
78.0 better than 31%
0.99 better than 29%
47% of 260 duels better than 22%
43% of 54 situations better than 64%
Ancient52
52% better than 45%
0.72 better than 34%
83.7 better than 57%
1.01 better than 37%
50% of 234 duels better than 38%
46% of 39 situations better than 71%
Nuke30
57% better than 56%
0.81 better than 73%
88.3 better than 74%
1.14 better than 73%
60% of 97 duels better than 86%
59% of 17 situations better than 89%
Dust 228
54% better than 56%
0.75 better than 53%
82.5 better than 55%
1.03 better than 45%
52% of 126 duels right on the average
57% of 21 situations better than 90%
Anubis26
69% better than 91%
0.71 better than 28%
82.4 better than 53%
1.01 better than 34%
52% of 91 duels right on the average
27% of 11 situations better than 23%
Inferno18
50% better than 27%
0.69 better than 14%
76.1 better than 15%
0.97 better than 13%
37% of 76 duels better than 1%
42% of 12 situations better than 59%
Cache17
47% -
0.69 -
76.3 -
0.97-
45% of 73 duels -
21% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Nikihehe plays

Across 244 matches -Nikihehe averages K/R 0.72, ADR 81.1 and a rating of 1.01. Biggest strength: Utility damage per round at 6.5, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 49%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Anubis with a 69% win rate in 26 matches. In 91 of 244 matches the rating was 1.10 or higher (37%), in 88 it was below 0.90. In 204 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. -Nikihehe loses the most ELO on Nuke (−25 ELO, win rate 57%). Things go best on Mirage (+95 ELO, win rate 51%). Match no. 1 of the day goes best: 62% win rate, +18 ELO. Improved over the last three months: ELO +438. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 81.5, Headshots at 50%. Last 30 days: 41 matches, win rate 59%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.