-NeroCSx

Slovakia
On FACEIT since 2020 73 matches tracked
Last updated:

How does -NeroCSx play?

Rating 0.98 K/R 0.72 ADR 80.2 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 3.3
Knife kills 3 in 73 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so just above the average (13.2%).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 59%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 7x 4K, 0 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
Whether -NeroCSx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 57 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.69
JulAugSepOct

Best month: July 2026 with 0.90.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.98 · Mirage
  3. Most kills in a match: 27 · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
68% better than 94%
0.73 right on the average
78.2 better than 42%
1.04 better than 62%
55% of 107 duels better than 76%
36% of 14 situations better than 45%
Dust 218
50% right on the average
0.70 better than 38%
81.5 better than 60%
0.92 better than 20%
47% of 133 duels better than 31%
67% of 9 situations better than 97%
Anubis14
57% -
0.73 -
84.3 -
0.99-
52% of 94 duels -
33% of 9 situations -
Inferno6
17% -
0.81 -
85.3 -
1.08-
45% of 44 duels -
33% of 3 situations -
Ancient5
60% -
0.71 -
78.0 -
0.92-
50% of 26 duels -
0% of 1 situations -
Cache4
50% -
0.76 -
77.4 -
1.01-
48% of 23 duels -
0% of 1 situations -
Nuke3
33% -
0.52 -
57.2 -
0.67-
47% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -NeroCSx plays

Across 73 matches -NeroCSx averages K/R 0.72, ADR 80.2 and a rating of 0.98. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 16.0 kills per match with 53% headshots. The strongest map is Mirage with a 68% win rate in 22 matches. In 23 of 73 matches the rating was 1.10 or higher (32%), in 31 it was below 0.90. In 57 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.27. Things go best on Mirage (+22 ELO, win rate 68%). Last 30 days: 4 matches, win rate 25%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.