-Nemri-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).
Compared with 11,153 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so clearly below the average (52%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average1.00 K/D and so slightly below the average (1.05).
Impact
Average2.7 MVPs per match and so well above the average (2.4).
Utility and deaths
WeaknessDied in 76% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.82. Last 3 months: 0.74 (at the start 0.80). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.15. Last 3 months: 1.01 (at the start 1.09). Slightly below the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 90.5. Last 3 months: 81.6 (at the start 86.5). Just above the average (80.9).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 53% (at the start 54%). Slightly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 52% (at the start 56%). Right on the average (52%).
Best month: September 2026 with 2,855. Last 3 months: 2,817 (at the start 2,806).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 218 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Nemri- loses the most ELO on Dust 2: −90 ELO, 59% win rate
Records and milestones
from recorded matches- Most kills in a match: 46 · Mirage
- Highest rating in a match: 2.21 · Dust 2
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 218 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Nemri- plays
Across 218 matches -Nemri- averages K/R 0.76, ADR 82.8 and a rating of 1.03. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 85 of 218 matches the rating was 1.10 or higher (39%), in 78 it was below 0.90. In 150 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. -Nemri- loses the most ELO on Dust 2 (−90 ELO, win rate 59%). Things go best on Anubis (+31 ELO, win rate 63%). Match no. 2 of the day goes best: 66% win rate, −61 ELO. Got weaker: K/R −0.06, Rating −0.08, ADR −4.9, Win rate −4 pp. Unchanged in recent months: Headshots at 53%, ELO at 2,817. Last 30 days: 48 matches, win rate 52%, net ELO +60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.