-NeK-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (49%).
Clutch
Average22% of 1v2s won and so just above the average (21%).
Weapons and aim
Average52% headshots and so well above the average (44%).
Impact
AverageExactly 3 kills in 2.8% of rounds and so clearly below the average (3.7%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.69 (at the start 0.67). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.08. Last 3 months: 0.98 (at the start 0.95). Right on the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 81.7. Last 3 months: 75.3 (at the start 73.6). Slightly below the average (78.3).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months: 52% (at the start 51%). Well above the average (44%).
Matches won (win rate)
Best month: September 2026 with 67%. Last 3 months: 53% (at the start 57%). Just above the average (52%).
Best month: August 2026 with 1,529. Last 3 months: 1,188 (at the start 1,384).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 138 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-NeK- loses the most ELO on Mirage: −117 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.84 · Anubis
- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 29 · Mirage
Maps in detail
from the last 138 matchesCompared with players on the same level who have at least 15 matches on the map.
How -NeK- plays
Across 138 matches -NeK- averages K/R 0.69, ADR 75.0 and a rating of 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 96% of level 5 players. Most room to improve: 3K rounds at 2.8%, better than only 14% of level 5 players. Averages 15.1 kills per match with 52% headshots. The strongest map is Anubis with a 75% win rate in 32 matches. In 46 of 138 matches the rating was 1.10 or higher (33%), in 56 it was below 0.90. In 104 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.08. -NeK- loses the most ELO on Mirage (−117 ELO, win rate 43%). Things go best on Anubis (+22 ELO, win rate 75%). Match no. 1 of the day goes best: 60% win rate, −113 ELO. Got weaker: Win rate −4 pp, ELO −196. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 75.3, Headshots at 52%. Last 30 days: 25 matches, win rate 56%, net ELO −57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.