-Nami

Poland
On FACEIT since 2016 319 matches tracked 49 matches in 30 days
ELO ▲ 63
3,408
30-day peak: 3,498
Rank EU ▼ 249 places
#1,633
Poland #94 in Poland
30 days · prev. #1,384 · best #1,384
Last updated:

How does -Nami play?

Rating 0.98 K/R 0.69 ADR 77.4 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 319 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.00−0.05 · Ø 1.05 better than 21%
Pistol kills per match 2.2
Knife kills 20 in 319 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 31%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 31x 4K, 3 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 86%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 77.1, ELO at 3,408
▼ Got worse
K/R −0.04, Rating −0.10, Win rate −19 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −350 ELO
78 matches · 42% win rate
On Anubis −120 ELO
26 matches · 35% win rate
Between 18:00 and 24:00 −391 ELO, win rate 48%
On Thursdays −126 ELO, win rate 44%

-Nami loses the most ELO from match 5 of the day: −350 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Anubis
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
57% better than 60%
0.70 better than 22%
77.7 better than 27%
1.00 better than 27%
51% of 473 duels better than 40%
37% of 65 situations better than 43%
Ancient62
61% better than 70%
0.68 better than 14%
80.1 better than 38%
0.97 better than 20%
52% of 224 duels better than 46%
43% of 23 situations better than 62%
Dust 234
56% better than 54%
0.68 better than 16%
73.5 better than 11%
1.01 better than 28%
45% of 130 duels better than 14%
36% of 22 situations better than 40%
Nuke34
56% better than 43%
0.63 better than 3%
71.0 better than 5%
0.93 better than 8%
48% of 129 duels better than 21%
27% of 15 situations better than 20%
Cache33
58% better than 48%
0.71 better than 16%
78.9 better than 22%
0.96 better than 7%
56% of 132 duels better than 56%
37% of 27 situations better than 45%
Anubis26
35% better than 4%
0.75 right on the average
80.5 better than 44%
1.07 better than 52%
42% of 92 duels better than 6%
22% of 18 situations better than 14%

Compared with players on the same level who have at least 15 matches on the map.

How -Nami plays

Across 319 matches -Nami averages K/R 0.69, ADR 77.4 and a rating of 0.98. Biggest strength: Utility damage per round at 5.3, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 47% headshots. The strongest map is Ancient with a 61% win rate in 62 matches. In 115 of 319 matches the rating was 1.10 or higher (36%), in 143 it was below 0.90. In 267 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. -Nami loses the most ELO from match 5 of the day (−350 ELO, win rate 42%). Things go best in match 2 of the day (+598 ELO, win rate 75%). Match no. 2 of the day goes best: 75% win rate, +598 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.10, Win rate −19 pp. Unchanged in recent months: ADR at 77.1, ELO at 3,408. Last 30 days: 49 matches, win rate 53%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.