-NaRL
Name history of -NaRL
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -NaRL play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Strength48% of 1v1s won and so well above the average (38%).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.02).
Impact
AverageExactly 2 kills in 15.1% of rounds and so clearly above the average (13.3%).
Utility and deaths
Average7.9 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.18. Last 3 months: 1.08 (at the start 1.18). Clearly above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 87.9. Last 3 months: 85.3 (at the start 83.8). Slightly above the average (80.4).
Share of headshot kills
Best month: June 2026 with 54%. Last 3 months: 54% (at the start 51%). Clearly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 51% (at the start 53%). Slightly above the average (49%).
Best month: September 2026 with 2,062.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 130 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-NaRL loses the most ELO in match 3 of the day: ±0 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Anubis
- Highest rating in a match: 2.23 · Ancient
- Longest win streak: 10 wins in a row · Ancient
Maps in detail
from the last 130 matchesCompared with players on the same level who have at least 15 matches on the map.
How -NaRL plays
Across 130 matches -NaRL averages K/R 0.79 and ADR 84.6; the rating across the 90 rated matches is 1.11. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Inferno with a 63% win rate in 32 matches. In 43 of 90 matches the rating was 1.10 or higher (48%), in 26 it was below 0.90. In 68 matches with detailed stats: 8 4Ks and 4 aces. Best month by rating: July 2026 at 1.18. -NaRL loses the most ELO in match 3 of the day (±0 ELO, win rate 43%). Things go best on Inferno (+54 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +6 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.78, ADR at 85.3, Win rate at 51%. Last 30 days: 31 matches, win rate 52%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.