-N0t2Day-

USA
On FACEIT since 2018 151 matches tracked 75 matches in 30 days
Last updated:

How does -N0t2Day- play?

Rating 1.02 K/R 0.76 ADR 81.7 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 3.0
Knife kills 2 in 151 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.1%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 84%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 27x 4K, 4 aces in 151 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.27).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 14%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 8%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
Whether -N0t2Day- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 151 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −51 ELO
33 matches · 36% win rate
In match 1 of the day +55 ELO
40 matches · 40% win rate
On Sundays +5 ELO, win rate 39%

-N0t2Day- loses the most ELO in match 2 of the day: −51 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Mirage
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis33
48% better than 45%
0.82 better than 89%
86.3 better than 81%
1.11 better than 84%
57% of 213 duels better than 82%
41% of 17 situations better than 61%
Dust 231
42% better than 23%
0.74 better than 57%
79.7 better than 51%
1.00 better than 46%
54% of 204 duels better than 70%
24% of 17 situations better than 14%
Mirage30
50% right on the average
0.75 better than 63%
81.2 better than 60%
1.04 better than 62%
55% of 188 duels better than 76%
43% of 7 situations better than 64%
Ancient19
21% better than 1%
0.70 better than 31%
79.0 better than 37%
0.89 better than 12%
51% of 125 duels right on the average
50% of 8 situations better than 80%
Cache16
63% -
0.80 -
81.0 -
1.12-
63% of 99 duels -
50% of 6 situations -
Inferno13
54% -
0.71 -
79.4 -
0.96-
54% of 82 duels -
20% of 5 situations -
Nuke5
60% -
0.76 -
85.6 -
0.96-
56% of 32 duels -
33% of 3 situations -
Vertigo4
50% -
0.73 -
83.3 -
0.94-
58% of 26 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -N0t2Day- plays

Across 151 matches -N0t2Day- averages K/R 0.76, ADR 81.7 and a rating of 1.02. Biggest strength: Rounds with first kill at 17%, better than 99% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 16.3 kills per match with 49% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 58 of 151 matches the rating was 1.10 or higher (38%), in 59 it was below 0.90. In 151 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. -N0t2Day- loses the most ELO in match 2 of the day (−51 ELO, win rate 36%). Things go best on Dust 2 (+54 ELO, win rate 42%). Match no. 4 of the day goes best: 67% win rate, +31 ELO. Last 30 days: 75 matches, win rate 44%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.