-MyCroft

Turkey
On FACEIT since 2021 284 matches tracked 98 matches in 30 days
ELO ▼ 133
2,188
30-day peak: 2,321
Rank EU
#140,129
Turkey #3,733 in Turkey
Last updated:

How does -MyCroft play?

Rating 0.99 K/R 0.69 ADR 74.2 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 284 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 3.0
Knife kills 25 in 284 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 35x 4K, 2 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +202
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 75.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −122 ELO
78 matches · 42% win rate
On Mirage −55 ELO
66 matches · 45% win rate
Between 12:00 and 18:00 −173 ELO, win rate 33%
On Tuesdays −49 ELO, win rate 29%

-MyCroft loses the most ELO on Dust 2: −122 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.00 · Ancient
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
42% better than 18%
0.71 better than 36%
76.7 better than 29%
1.04 better than 53%
55% of 272 duels better than 71%
42% of 59 situations better than 63%
Mirage66
45% better than 28%
0.70 better than 33%
75.2 better than 24%
1.00 better than 42%
52% of 248 duels better than 58%
46% of 52 situations better than 72%
Anubis39
44% better than 24%
0.69 better than 26%
73.8 better than 13%
0.99 better than 35%
47% of 139 duels better than 25%
52% of 33 situations better than 85%
Ancient35
49% better than 42%
0.70 better than 28%
72.5 better than 10%
0.97 better than 29%
43% of 103 duels better than 9%
41% of 32 situations better than 57%
Inferno33
42% better than 19%
0.66 better than 19%
74.4 better than 21%
0.95 better than 24%
44% of 102 duels better than 10%
41% of 22 situations better than 60%
Nuke17
41% better than 12%
0.66 better than 9%
67.4 better than 2%
0.97 better than 22%
37% of 35 duels better than 1%
25% of 16 situations better than 16%
Cache16
56% -
0.62 -
69.2 -
0.85-
52% of 50 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MyCroft plays

Across 284 matches -MyCroft averages K/R 0.69, ADR 74.2 and a rating of 0.99. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.2, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 57% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 101 of 284 matches the rating was 1.10 or higher (36%), in 114 it was below 0.90. In 182 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. -MyCroft loses the most ELO on Dust 2 (−122 ELO, win rate 42%). Things go best on Anubis (+27 ELO, win rate 44%). Match no. 1 of the day goes best: 53% win rate. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +202. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 75.5. Last 30 days: 98 matches, win rate 45%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.