-MxxxM-

Costa Rica
On FACEIT since 2023 106 matches tracked 64 matches in 30 days
Last updated:

How does -MxxxM- play?

Rating 0.98 K/R 0.71 ADR 76.6 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 106 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 85%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 2.9
Knife kills 1 in 106 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 49%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 17x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.60+0.32 · Ø 0.28 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
Whether -MxxxM- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +23 ELO
26 matches · 42% win rate

-MxxxM- loses the most ELO from match 5 of the day: +23 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 2.05 · Mirage
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
50% right on the average
0.70 better than 37%
77.6 better than 39%
0.95 better than 30%
41% of 153 duels better than 9%
19% of 16 situations better than 8%
Dust 225
60% better than 81%
0.77 better than 73%
80.4 better than 54%
1.08 better than 74%
46% of 82 duels better than 26%
46% of 24 situations better than 74%
Ancient16
50% better than 43%
0.74 better than 54%
80.0 better than 47%
1.00 better than 45%
54% of 46 duels better than 67%
8% of 12 situations better than 1%
Anubis15
47% better than 34%
0.62 better than 6%
66.7 better than 2%
0.85 better than 6%
43% of 67 duels better than 12%
0% of 3 situations better than 1%
Inferno11
64% -
0.76 -
75.7 -
1.07-
55% of 29 duels -
44% of 9 situations -
Nuke5
20% -
0.68 -
76.7 -
0.96-
56% of 18 duels -
-
Cache4
50% -
0.61 -
71.0 -
0.89-
18% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MxxxM- plays

Across 106 matches -MxxxM- averages K/R 0.71, ADR 76.6 and a rating of 0.98. Biggest strength: Headshot rate at 55%, better than 85% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 11% of level 9 players. Averages 15.1 kills per match with 55% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 38 of 106 matches the rating was 1.10 or higher (36%), in 43 it was below 0.90. In 106 matches with detailed stats: 17 4Ks and 1 ace. -MxxxM- loses the most ELO from match 5 of the day (+23 ELO, win rate 42%). Things go best on Dust 2 (+76 ELO, win rate 60%). Match no. 1 of the day goes best: 59% win rate, +29 ELO. Last 30 days: 64 matches, win rate 50%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.