-Musty

Turkey
On FACEIT since 2017 157 matches tracked 52 matches in 30 days
ELO ▲ 328
2,292
30-day peak: 2,303
Rank EU
#102,802
Turkey #2,605 in Turkey
Last updated:
Next update possible in 48m 31s

How does -Musty play?

Rating 1.04 (from 156 matches) K/R 0.73 ADR 78.4 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 156 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 2.8
Knife kills 1 in 157 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 23x 4K, 4 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -Musty is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 157 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −49 ELO
39 matches · 51% win rate
In match 2 of the day −45 ELO
38 matches · 39% win rate
On Thursdays −26 ELO, win rate 36%

-Musty loses the most ELO on Anubis: −49 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.76 · Cache
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
57% better than 69%
0.72 better than 38%
78.2 better than 36%
1.05 better than 53%
51% of 206 duels right on the average
32% of 47 situations better than 33%
Anubis39
51% better than 45%
0.72 better than 38%
76.7 better than 25%
1.04 right on the average
45% of 123 duels better than 17%
30% of 33 situations better than 30%
Cache23
57% -
0.73 -
78.0 -
1.06-
58% of 64 duels -
31% of 13 situations -
Inferno15
33% better than 3%
0.71 better than 33%
78.9 better than 33%
1.03 better than 39%
47% of 51 duels better than 19%
38% of 8 situations right on the average
Mirage15
27% better than 1%
0.78 better than 66%
84.2 better than 65%
1.06 better than 57%
56% of 61 duels better than 76%
25% of 12 situations better than 17%
Nuke5
60% -
0.78 -
76.9 -
1.08-
60% of 10 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Musty plays

Across 157 matches -Musty averages K/R 0.73 and ADR 78.4; the rating across the 156 rated matches is 1.04. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 59% headshots. The strongest map is Dust 2 with a 57% win rate in 56 matches. In 67 of 156 matches the rating was 1.10 or higher (43%), in 49 it was below 0.90. In 156 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. -Musty loses the most ELO on Anubis (−49 ELO, win rate 51%). Things go best on Dust 2 (+3 ELO, win rate 57%). From match no. 5 of the day on, things go best: 62% win rate. Last 30 days: 52 matches, win rate 58%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.