-MustX

Paraguay
On FACEIT since 2022 269 matches tracked 54 matches in 30 days
Last updated:

How does -MustX play?

Rating 0.98 (from 242 matches) K/R 0.70 ADR 76.4 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 242 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.6
Knife kills 2 in 269 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 27x 4K, 2 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 76%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +6 pp
= Stayed the same
K/R at 0.69, ADR at 75.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −181 ELO
70 matches · 50% win rate
In match 4 of the day ±0 ELO
31 matches · 29% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 33%
On Mondays ±0 ELO, win rate 38%

-MustX loses the most ELO on Dust 2: −181 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.03 · Anubis
  3. Most kills in a match: 52 · Anubis

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
50% better than 43%
0.71 better than 33%
78.3 better than 34%
1.03 better than 46%
51% of 206 duels better than 46%
31% of 32 situations better than 34%
Ancient63
54% better than 57%
0.68 better than 18%
73.9 better than 13%
0.95 better than 21%
52% of 234 duels right on the average
43% of 30 situations better than 64%
Anubis62
48% better than 37%
0.73 better than 41%
79.6 better than 41%
1.02 better than 43%
52% of 203 duels right on the average
40% of 35 situations better than 58%
Inferno34
29% better than 1%
0.67 better than 14%
76.3 better than 21%
0.95 better than 14%
46% of 83 duels better than 18%
23% of 26 situations better than 15%
Cache21
52% -
0.69 -
73.6 -
0.97-
41% of 71 duels -
50% of 14 situations -
Nuke10
40% -
0.59 -
67.9 -
0.84-
38% of 32 duels -
0% of 2 situations -
Overpass5
60% -
0.76 -
78.4 -
0.34-
0% of 3 duels -
-
Mirage4
25% -
0.52 -
67.8 -
0.78-
27% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -MustX plays

Across 269 matches -MustX averages K/R 0.70 and ADR 76.4; the rating across the 242 rated matches is 0.98. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 56% headshots. The strongest map is Ancient with a 54% win rate in 63 matches. In 89 of 242 matches the rating was 1.10 or higher (37%), in 108 it was below 0.90. In 190 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. -MustX loses the most ELO on Dust 2 (−181 ELO, win rate 50%). Things go best on Inferno (+30 ELO, win rate 29%). Match no. 3 of the day goes best: 54% win rate. Improved over the last three months: Headshots +6 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.69, ADR at 75.5. Last 30 days: 54 matches, win rate 52%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.