-MusorDrop_J

Russia
327 matches tracked 123 matches in 30 days
Last updated:

How does -MusorDrop_J play?

Rating 1.00 (from 164 matches) K/R 0.72 ADR 77.2 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 17%+6 pp better than 79%
K/D 1.07+0.04 better than 62%
Pistol kills per match 3.1
Knife kills 7 in 327 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 40x 4K, 2 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.8+0.7 better than 72%
Enemies flashed per round 0.300.00 level
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, Headshots +6 pp
= Stayed the same
ADR at 77.6, Win rate at 52%, ELO at 2,563
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.67).

Patterns

From the last 327 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
80 matches · 48% wins
On Thursdays −151 ELO, win rate 48%

-MusorDrop_J loses the most ELO on Dust 2: −72 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
52% level
0.73 better than 43%
78.8 better than 39%
1.04 level
52% of 510 duels level
33% of 87 situations better than 35%
Dust 280
48% better than 36%
0.71 better than 35%
76.3 better than 26%
0.91 better than 11%
49% of 335 duels better than 37%
53% of 45 situations better than 85%
Ancient40
55% better than 58%
0.69 better than 22%
72.1 better than 8%
0.95 better than 22%
50% of 169 duels better than 43%
44% of 32 situations better than 71%
Nuke33
70% better than 92%
0.75 better than 41%
79.5 better than 35%
1.07-
57% of 100 duels better than 71%
54% of 26 situations better than 80%
Anubis18
61% better than 79%
0.78 better than 69%
81.8 better than 55%
0.92-
68% of 74 duels better than 99%
50% of 10 situations better than 77%
Cache11
36% -
0.63 -
71.5 -
1.00-
46% of 48 duels -
71% of 7 situations -
Inferno8
38% -
0.72 -
76.0 -
0.92-
41% of 32 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MusorDrop_J plays

Across 327 matches -MusorDrop_J averages K/R 0.72 and ADR 77.2; the rating across the 164 rated matches is 1.00. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 85% of players on level 10. Most room to improve: Rounds with 3K at 3.4%. That is better than only 20% of players on level 10. On average 15.9 kills per match, 47% of them headshots. The strongest map is Nuke with a 70% win rate in 33 matches. In 59 of 164 matches the rating was 1.10 or higher (36%), in 64 it was below 0.90. In 265 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. -MusorDrop_J loses the most ELO on Dust 2 (−72 ELO, win rate 48%). Things go best on Nuke (+103 ELO, win rate 70%). Improved over the last three months: K/R +0.06, Headshots +6 pp. Unchanged in recent months: ADR at 77.6, Win rate at 52%, ELO at 2,563. Last 30 days: 123 matches, win rate 49%, ELO balance +86.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.