-MusorDrop25

JP
334 matches tracked 95 matches in 30 days
Last updated:

How does -MusorDrop25 play?

Rating 0.97 (from 236 matches) K/R 0.68 ADR 75.3 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 236 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 28%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.94−0.08 · Ø 1.02 better than 11%
Pistol kills per match 2.9
Knife kills 7 in 334 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.2%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 15%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 29%
4Ks and aces 31x 4K, 6 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.4+0.4 · Ø 4.0 better than 61%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 80%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Win rate +9 pp, ELO +298
= Stayed the same
ADR at 76.1
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.65). Slightly below the average (0.73).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
140 matches · 53% win rate
In match 3 of the day −42 ELO
44 matches · 36% win rate
On Mondays −10 ELO, win rate 36%

-MusorDrop25 loses the most ELO on Mirage: −101 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 2.17 · Cache
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
53% right on the average
0.70 better than 26%
77.5 better than 29%
1.00 better than 34%
48% of 640 duels better than 28%
33% of 85 situations better than 33%
Dust 265
49% better than 36%
0.62 better than 4%
70.4 better than 5%
0.87 better than 4%
48% of 256 duels better than 29%
33% of 33 situations better than 34%
Anubis56
50% better than 39%
0.66 better than 13%
74.3 better than 14%
0.92 better than 12%
49% of 260 duels better than 33%
28% of 25 situations better than 24%
Nuke32
56% better than 57%
0.73 better than 38%
76.5 better than 26%
1.08 better than 57%
49% of 122 duels better than 35%
59% of 32 situations better than 90%
Ancient19
58% better than 69%
0.67 better than 13%
71.6 better than 6%
0.93 better than 14%
51% of 103 duels better than 41%
50% of 8 situations better than 78%
Cache12
42% -
0.81 -
87.1 -
1.09-
45% of 47 duels -
0% of 5 situations -
Inferno9
44% -
0.62 -
68.0 -
0.86-
33% of 27 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MusorDrop25 plays

Across 334 matches -MusorDrop25 averages K/R 0.68 and ADR 75.3; the rating across the 236 rated matches is 0.97. Most room to improve: Rating at 0.97, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 49% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 71 of 236 matches the rating was 1.10 or higher (30%), in 106 it was below 0.90. In 249 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: September 2026 at 1.02. -MusorDrop25 loses the most ELO on Mirage (−101 ELO, win rate 53%). Things go best on Anubis (+81 ELO, win rate 50%). From match no. 5 of the day on, things go best: 57% win rate, −24 ELO. Improved over the last three months: K/R +0.04, Win rate +9 pp, ELO +298. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 76.1. Last 30 days: 95 matches, win rate 48%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.