-MuezZz-

Tajikistan
On FACEIT since 2021 102 matches tracked
Last updated:

How does -MuezZz- play?

Rating 1.04 (from 72 matches) K/R 0.72 ADR 78.4 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 72 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 1.02−0.02 · Ø 1.04 better than 37%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.5%).

2K rounds 16.1%+2.6 pp · Ø 13.5% better than 93%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 85%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 5x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 32%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.15, ADR +10.1, Headshots +6 pp, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.81 (at the start 0.66). Clearly above the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −50 ELO
28 matches · 43% win rate
On Mirage −26 ELO
20 matches · 45% win rate
On Wednesdays +16 ELO, win rate 45%

-MuezZz- loses the most ELO in match 2 of the day: −50 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 2.10 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
63% better than 86%
0.76 better than 55%
82.8 better than 57%
1.06 better than 53%
49% of 183 duels better than 35%
32% of 25 situations better than 31%
Mirage20
45% better than 21%
0.71 better than 30%
77.2 better than 28%
1.05 right on the average
54% of 59 duels better than 63%
27% of 11 situations better than 19%
Nuke14
64% -
0.78 -
78.5 -
1.18-
50% of 34 duels -
38% of 8 situations -
Anubis13
46% -
0.70 -
72.9 -
0.97-
53% of 40 duels -
20% of 5 situations -
Ancient6
33% -
0.70 -
75.7 -
1.15-
59% of 29 duels -
0% of 1 situations -
Inferno6
17% -
0.51 -
66.1 -
0.70-
52% of 21 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MuezZz- plays

Across 102 matches -MuezZz- averages K/R 0.72 and ADR 78.4; the rating across the 72 rated matches is 1.04. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 26 of 72 matches the rating was 1.10 or higher (36%), in 25 it was below 0.90. In 27 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.17. -MuezZz- loses the most ELO in match 2 of the day (−50 ELO, win rate 43%). Things go best in match 1 of the day (−4 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −4 ELO. Improved over the last three months: K/R +0.15, ADR +10.1, Headshots +6 pp, Win rate +11 pp. Last 30 days: 6 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.