-MuezZz-
Name history of -MuezZz-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -MuezZz- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (51%).
Clutch
Average30% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.02 K/D and so just below the average (1.04).
Impact
StrengthExactly 2 kills in 16.1% of rounds and so well above the average (13.5%).
Utility and deaths
Average0.24 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: August 2026 with 0.84. Last 3 months: 0.81 (at the start 0.66). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.17.
Damage per round (ADR)
Best month: May 2026 with 88.0. Last 3 months: 84.5 (at the start 74.4). Slightly above the average (80.5).
Share of headshot kills
Best month: October 2026 with 68%. Last 3 months: 54% (at the start 48%). Clearly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 75%. Last 3 months: 43% (at the start 32%). Well below the average (51%).
Best month: July 2026 with 2,926.
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 30%.
Patterns
From the last 102 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-MuezZz- loses the most ELO in match 2 of the day: −50 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Dust 2
- Highest rating in a match: 2.10 · Dust 2
- Longest win streak: 7 wins in a row · Nuke
Maps in detail
from the last 102 matchesCompared with players on the same level who have at least 15 matches on the map.
How -MuezZz- plays
Across 102 matches -MuezZz- averages K/R 0.72 and ADR 78.4; the rating across the 72 rated matches is 1.04. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 26 of 72 matches the rating was 1.10 or higher (36%), in 25 it was below 0.90. In 27 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.17. -MuezZz- loses the most ELO in match 2 of the day (−50 ELO, win rate 43%). Things go best in match 1 of the day (−4 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −4 ELO. Improved over the last three months: K/R +0.15, ADR +10.1, Headshots +6 pp, Win rate +11 pp. Last 30 days: 6 matches, win rate 33%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.