-Mordin-

Japan
On FACEIT since 2021 208 matches tracked 16 matches in 30 days
Last updated:

How does -Mordin- play?

Rating 1.06 (from 206 matches) K/R 0.77 ADR 85.3 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 206 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.8
Zeus kills1 in 208 matches
Knife kills 13 in 208 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 68%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 31x 4K, 6 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 82%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.11, Rating +0.15, ADR +10.1, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, ELO −58

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.78 (at the start 0.67). Slightly above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −93 ELO
33 matches · 36% win rate
On Ancient −60 ELO
25 matches · 40% win rate
Between 0:00 and 6:00 −69 ELO, win rate 39%
On Fridays +4 ELO, win rate 35%

-Mordin- loses the most ELO in match 1 of the day: −93 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 43 · Vertigo
  3. Highest rating in a match: 3.02 · Vertigo

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
47% better than 27%
0.79 better than 70%
87.4 better than 78%
1.09 better than 66%
52% of 377 duels right on the average
46% of 41 situations better than 73%
Dust 250
48% better than 34%
0.71 better than 32%
83.7 better than 61%
0.99 better than 29%
46% of 247 duels better than 20%
29% of 28 situations better than 24%
Ancient25
40% better than 13%
0.73 better than 37%
78.1 better than 27%
0.99 better than 31%
48% of 122 duels better than 26%
0% of 7 situations better than 1%
Anubis24
58% better than 67%
0.73 better than 41%
83.1 better than 59%
1.02 better than 41%
48% of 133 duels better than 27%
21% of 14 situations better than 12%
Inferno15
40% better than 9%
0.80 better than 60%
89.8 better than 68%
1.13 better than 59%
49% of 85 duels better than 18%
25% of 12 situations better than 17%
Nuke11
36% -
0.73 -
80.1 -
1.00-
38% of 45 duels -
25% of 4 situations -
Cache7
57% -
0.94 -
93.7 -
1.31-
45% of 31 duels -
0% of 4 situations -
Vertigo3
67% -
1.15 -
115.5 -
1.64-
75% of 16 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Mordin- plays

Across 208 matches -Mordin- averages K/R 0.77 and ADR 85.3; the rating across the 206 rated matches is 1.06. Biggest strength: Utility damage per round at 5.4, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 78 of 206 matches the rating was 1.10 or higher (38%), in 69 it was below 0.90. In 145 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: October 2026 at 1.19. -Mordin- loses the most ELO in match 1 of the day (−93 ELO, win rate 36%). Things go best on Mirage (+26 ELO, win rate 47%). From match no. 5 of the day on, things go best: 54% win rate, −16 ELO. Improved over the last three months: K/R +0.11, Rating +0.15, ADR +10.1, Win rate +7 pp. Got weaker: Headshots −4 pp, ELO −58. Last 30 days: 16 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.