-Mooney-

Australia
On FACEIT since 2016 513 matches tracked 135 matches in 30 days
ELO ▲ 142
2,375
30-day peak: 2,375
Rank OCE ▲ 241 places
#374
Australia #211 in Australia
30 days · prev. #615 · best #362
Last updated:

How does -Mooney- play?

Rating 1.10 (from 297 matches) K/R 0.80 ADR 86.1 from 513 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 425 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 14%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (364 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 1%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 2.8 from the last 425
Knife kills 9 in 425 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 64x 4K, 10 aces in 364 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 87%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +40 pp, Win rate +5 pp, ELO +297
= Stayed the same
K/R at 0.80, ADR at 85.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: April 2026 with 0.82. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 425 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −217 ELO
127 matches · 43% win rate
On Cache −74 ELO
41 matches · 54% win rate
Between 18:00 and 24:00 −171 ELO, win rate 44%
On Thursdays −70 ELO, win rate 36%

-Mooney- loses the most ELO on Dust 2: −217 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 53 · Dust 2
  3. Highest rating in a match: 2.47 · Dust 2

Maps in detail

from the last 425 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2127
43% better than 21%
0.83 better than 84%
89.8 better than 86%
1.14 better than 79%
61% of 502 duels better than 91%
32% of 85 situations better than 36%
Mirage91
53% better than 55%
0.82 better than 81%
84.4 better than 66%
1.12 better than 75%
53% of 305 duels better than 60%
42% of 64 situations better than 63%
Anubis67
45% better than 27%
0.73 better than 41%
78.1 better than 31%
1.01 better than 38%
49% of 233 duels better than 32%
50% of 44 situations better than 80%
Ancient56
59% better than 70%
0.79 better than 70%
84.3 better than 64%
1.09 better than 66%
56% of 187 duels better than 74%
46% of 50 situations better than 73%
Cache41
54% -
0.86 -
89.8 -
1.19-
52% of 170 duels -
52% of 27 situations -
Inferno34
50% better than 35%
0.78 better than 61%
86.2 better than 64%
1.09 better than 56%
54% of 150 duels right on the average
38% of 24 situations right on the average
Nuke9
44% -
0.78 -
85.4 -
1.03-
62% of 26 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Mooney- plays

Across 513 matches -Mooney- averages K/R 0.80 and ADR 86.1; the rating across the 297 rated matches is 1.10. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 36% headshots. The strongest map is Ancient with a 59% win rate in 56 matches. In 209 of 425 matches the rating was 1.10 or higher (49%), in 114 it was below 0.90. In 364 matches with detailed stats: 64 4Ks and 10 aces. Best month by rating: October 2026 at 1.12. -Mooney- loses the most ELO on Dust 2 (−217 ELO, win rate 43%). Things go best on Ancient (+115 ELO, win rate 59%). Improved over the last three months: Headshots +40 pp, Win rate +5 pp, ELO +297. Unchanged in recent months: K/R at 0.80, ADR at 85.7. Last 30 days: 135 matches, win rate 53%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.