-Moon9

KW
174 matches tracked 11 matches in 30 days
Last updated:

How does -Moon9 play?

Rating 1.05 (from 118 matches) K/R 0.74 ADR 82.9 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 118 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 46%−4 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 27%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.10+0.10 · Ø 1.00 better than 70%
Pistol kills per match 2.8
Knife kills 1 in 162 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 53%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 30%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 9x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 39%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +11 pp, Win rate +3 pp
= Stayed the same
K/R at 0.73, ADR at 81.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.73 (at the start 0.75). Just above the average (0.72).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
44 matches · 45% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 51%
On Mondays −51 ELO, win rate 50%

-Moon9 loses the most ELO on Dust 2: −3 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Cache
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
45% better than 28%
0.74 right on the average
82.4 better than 58%
1.08 better than 64%
50% of 121 duels better than 43%
33% of 24 situations better than 36%
Nuke28
57% better than 56%
0.75 right on the average
82.7 better than 56%
1.08 better than 60%
47% of 49 duels better than 22%
36% of 11 situations better than 45%
Inferno20
75% better than 98%
0.80 better than 72%
89.6 better than 78%
1.28-
42% of 26 duels better than 5%
31% of 13 situations better than 32%
Mirage20
70% better than 96%
0.69 better than 25%
76.2 better than 26%
1.04 right on the average
51% of 49 duels right on the average
53% of 15 situations better than 86%
Ancient17
71% better than 96%
0.82 better than 82%
90.5 better than 87%
1.11-
53% of 32 duels better than 58%
50% of 6 situations better than 79%
Cache15
53% -
0.70 -
85.5 -
1.01-
46% of 63 duels -
50% of 4 situations -
Anubis14
57% -
0.64 -
74.5 -
0.86-
42% of 45 duels -
75% of 4 situations -
Vertigo4
50% -
0.67 -
74.4 -
0.87-
40% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Moon9 plays

Across 162 matches -Moon9 averages K/R 0.74 and ADR 82.9; the rating across the 118 rated matches is 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 46% headshots. The strongest map is Inferno with a 75% win rate in 20 matches. In 48 of 118 matches the rating was 1.10 or higher (41%), in 39 it was below 0.90. In 81 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. -Moon9 loses the most ELO on Dust 2 (−3 ELO, win rate 45%). Things go best on Inferno (+49 ELO, win rate 75%). Improved over the last three months: Headshots +11 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.7. Last 30 days: 11 matches, win rate 55%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.