-Monoxx

Finland
On FACEIT since 2015 168 matches tracked 22 matches in 30 days
ELO ▼ 34
3,361
30-day peak: 3,417
Rank EU ▼ 570 places
#1,952
Finland #46 in Finland
30 days · prev. #1,382 · best #1,382
Last updated:

How does -Monoxx play?

Rating 1.08 (from 127 matches) K/R 0.76 ADR 83.0 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 127 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 26% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (41%).

Clutch 1v1 won 56%+15 pp · Ø 41% better than 99%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.10+0.04 · Ø 1.06 better than 55%
Pistol kills per match 2.8
Knife kills 2 in 168 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 26%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 18x 4K, 1 ace in 75 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.72 enemies flashed per round and so well above the average (0.32).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 6.2+2.4 · Ø 3.8 better than 95%
Enemies flashed per round 0.72+0.40 · Ø 0.32 better than 99%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74
▼ Got worse
ADR −4.7, Headshots −8 pp, Win rate −10 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: April 2026 with 0.86. Last 3 months: 0.74 (at the start 0.77). Just below the average (0.75).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −48 ELO
29 matches · 55% win rate
In match 2 of the day +266 ELO
48 matches · 54% win rate
Between 18:00 and 24:00 −92 ELO, win rate 50%
On Sundays +146 ELO, win rate 45%

-Monoxx loses the most ELO in match 3 of the day: −48 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.86 · Cache
  2. Most kills in a match: 48 · Cache
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
64% better than 85%
0.73 better than 35%
80.4 better than 40%
1.00 better than 27%
47% of 154 duels better than 19%
41% of 17 situations better than 56%
Ancient35
60% better than 67%
0.73 better than 35%
80.7 better than 42%
1.04 better than 43%
59% of 114 duels better than 84%
70% of 10 situations better than 98%
Nuke34
76% better than 95%
0.82 better than 71%
92.4 better than 87%
1.16 better than 72%
62% of 104 duels better than 86%
40% of 10 situations right on the average
Dust 223
52% better than 38%
0.69 better than 19%
73.8 better than 12%
0.98 better than 20%
43% of 75 duels better than 9%
86% of 7 situations better than 99%
Cache17
65% better than 68%
0.86 better than 79%
88.5 better than 66%
1.28 better than 89%
43% of 93 duels better than 5%
55% of 11 situations better than 82%
Inferno10
50% -
0.76 -
87.2 -
1.03-
50% of 26 duels -
50% of 2 situations -
Anubis4
25% -
0.81 -
78.2 -
1.32-
50% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Monoxx plays

Across 168 matches -Monoxx averages K/R 0.76 and ADR 83.0; the rating across the 127 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 58% headshots. The strongest map is Nuke with a 76% win rate in 34 matches. In 60 of 127 matches the rating was 1.10 or higher (47%), in 34 it was below 0.90. In 75 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.21. -Monoxx loses the most ELO in match 3 of the day (−48 ELO, win rate 55%). Things go best in match 1 of the day (+226 ELO, win rate 72%). Match no. 1 of the day goes best: 72% win rate, +226 ELO. Got weaker: ADR −4.7, Headshots −8 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.74. Last 30 days: 22 matches, win rate 59%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.