-MoTiS-

Russia
On FACEIT since 2016 155 matches tracked 78 matches in 30 days
ELO ▼ 208
2,348
30-day peak: 2,556
Rank EU
#86,267
Russia #24,397 in Russia
Last updated:

How does -MoTiS- play?

Rating 1.08 K/R 0.78 ADR 79.8 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 155 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (50%).

Headshot rate 35%−15 pp · Ø 50% better than 1%
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 1.10+0.07 · Ø 1.03 better than 70%
Pistol kills per match 2.7
Knife kills 3 in 155 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 20x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 15%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 79.6, Headshots at 35%
▼ Got worse
Win rate −8 pp, ELO −173

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −42 ELO
36 matches · 42% win rate
On Mirage −23 ELO
54 matches · 52% win rate
On Wednesdays −3 ELO, win rate 30%

-MoTiS- loses the most ELO in match 1 of the day: −42 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.40 · Cache
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
52% right on the average
0.78 better than 66%
77.9 better than 34%
1.11 better than 72%
54% of 192 duels better than 66%
56% of 39 situations better than 91%
Dust 242
45% better than 26%
0.79 better than 72%
82.2 better than 55%
1.10 better than 70%
53% of 193 duels better than 56%
40% of 25 situations better than 59%
Ancient20
25% better than 1%
0.68 better than 18%
70.8 better than 6%
0.89 better than 8%
47% of 88 duels better than 25%
27% of 11 situations better than 24%
Anubis11
64% -
0.73 -
80.1 -
1.00-
54% of 56 duels -
50% of 6 situations -
Cache11
82% -
0.87 -
88.8 -
1.17-
61% of 64 duels -
86% of 7 situations -
Inferno10
50% -
0.83 -
83.5 -
1.15-
53% of 55 duels -
33% of 3 situations -
Nuke7
71% -
0.85 -
83.9 -
1.09-
71% of 41 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MoTiS- plays

Across 155 matches -MoTiS- averages K/R 0.78, ADR 79.8 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 35% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 73 of 155 matches the rating was 1.10 or higher (47%), in 47 it was below 0.90. In 99 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. -MoTiS- loses the most ELO in match 1 of the day (−42 ELO, win rate 42%). Things go best from match 5 of the day (+24 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +24 ELO. Got weaker: Win rate −8 pp, ELO −173. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 79.6, Headshots at 35%. Last 30 days: 78 matches, win rate 49%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.