-Mitza

Romania
On FACEIT since 2019 416 matches tracked 115 matches in 30 days
Last updated:
Next update possible in 29m 42s

How does -Mitza play?

Rating 1.09 K/R 0.77 ADR 82.3 from 416 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 416 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (348 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 2.3
Knife kills 6 in 416 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 43x 4K, 11 aces in 348 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +396
= Stayed the same
ADR at 81.9
▼ Got worse
K/R −0.04, Rating −0.06, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 416 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −260 ELO
75 matches · 45% win rate
On Ancient −236 ELO
78 matches · 44% win rate
On Tuesdays −120 ELO, win rate 44%

-Mitza loses the most ELO in match 2 of the day: −260 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.49 · Mirage

Maps in detail

from the last 416 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2120
48% better than 37%
0.81 better than 78%
83.8 better than 62%
1.14 better than 79%
49% of 581 duels better than 37%
31% of 85 situations better than 32%
Mirage99
51% better than 46%
0.76 better than 57%
79.2 better than 40%
1.07 better than 60%
47% of 471 duels better than 25%
39% of 82 situations better than 53%
Anubis80
55% better than 57%
0.74 better than 47%
83.5 better than 60%
1.02 better than 43%
55% of 442 duels better than 68%
30% of 54 situations better than 30%
Ancient78
44% better than 23%
0.79 better than 70%
84.5 better than 64%
1.11 better than 73%
55% of 392 duels better than 68%
46% of 56 situations better than 71%
Inferno38
61% better than 71%
0.70 better than 28%
77.7 better than 26%
1.02 better than 36%
49% of 189 duels better than 24%
32% of 31 situations better than 35%

Compared with players on the same level who have at least 15 matches on the map.

How -Mitza plays

Across 416 matches -Mitza averages K/R 0.77, ADR 82.3 and a rating of 1.09. Averages 16.9 kills per match with 49% headshots. The strongest map is Inferno with a 61% win rate in 38 matches. In 191 of 416 matches the rating was 1.10 or higher (46%), in 132 it was below 0.90. In 348 matches with detailed stats: 43 4Ks and 11 aces. Best month by rating: July 2026 at 1.14. -Mitza loses the most ELO in match 2 of the day (−260 ELO, win rate 45%). Things go best on Inferno (+122 ELO, win rate 61%). Match no. 1 of the day goes best: 62% win rate, −20 ELO. Improved over the last three months: Win rate +5 pp, ELO +396. Got weaker: K/R −0.04, Rating −0.06, Headshots −3 pp. Unchanged in recent months: ADR at 81.9. Last 30 days: 115 matches, win rate 48%, net ELO −313.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.