-Mercury-
Name history of -Mercury-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Mercury- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Strength58% headshots and so well above the average (48%).
Impact
StrengthExactly 2 kills in 15.8% of rounds and so well above the average (13.1%).
Utility and deaths
Average0.21 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.84. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.18. Last 3 months: 1.10 (at the start 1.18). Clearly above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 89.9. Last 3 months: 85.5 (at the start 82.7). Clearly above the average (79.4).
Share of headshot kills
Best month: May 2026 with 61%. Last 3 months: 57% (at the start 60%). Well above the average (48%).
Matches won (win rate)
Best month: May 2026 with 60%. Last 3 months: 47% (at the start 52%). Slightly below the average (49%).
Best month: September 2026 with 2,293.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 163 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Mercury- loses the most ELO on Anubis: −45 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 48 · Ancient
- Highest rating in a match: 1.92 · Dust 2
Maps in detail
from the last 163 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Mercury- plays
Across 163 matches -Mercury- averages K/R 0.80 and ADR 84.7; the rating across the 133 rated matches is 1.11. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Averages 17.6 kills per match with 58% headshots. The strongest map is Mirage with a 65% win rate in 23 matches. In 69 of 133 matches the rating was 1.10 or higher (52%), in 41 it was below 0.90. In 113 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. -Mercury- loses the most ELO on Anubis (−45 ELO, win rate 43%). Things go best on Mirage (+43 ELO, win rate 65%). Got weaker: Rating −0.08, Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.80, ADR at 85.5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.