-Mercury-

Japan
163 matches tracked
Last updated:

How does -Mercury- play?

Rating 1.11 (from 133 matches) K/R 0.80 ADR 84.7 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.11+0.11 · Ø 1.00 better than 84%
Pistol kills per match 3.9
Knife kills 10 in 163 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.1%).

2K rounds 15.8%+2.7 pp · Ø 13.1% better than 95%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 17x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 34%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, ADR at 85.5
▼ Got worse
Rating −0.08, Headshots −3 pp, Win rate −5 pp

Aug to Sep 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.72).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −45 ELO
30 matches · 43% win rate
On Dust 2 −25 ELO
31 matches · 52% win rate
On Wednesdays +56 ELO, win rate 37%

-Mercury- loses the most ELO on Anubis: −45 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 48 · Ancient
  3. Highest rating in a match: 1.92 · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
49% better than 43%
0.81 better than 85%
84.8 better than 73%
1.15 better than 89%
63% of 126 duels better than 96%
38% of 26 situations right on the average
Dust 231
52% better than 56%
0.85 better than 92%
88.9 better than 87%
1.21 better than 93%
59% of 129 duels better than 89%
33% of 21 situations better than 38%
Anubis30
43% better than 23%
0.75 better than 60%
83.9 better than 70%
1.02 right on the average
46% of 81 duels better than 22%
31% of 16 situations better than 34%
Mirage23
65% better than 91%
0.81 better than 83%
87.0 better than 81%
1.13 better than 83%
54% of 85 duels better than 70%
56% of 16 situations better than 90%
Inferno16
38% better than 10%
0.70 better than 35%
74.6 better than 23%
0.94-
44% of 55 duels better than 12%
11% of 9 situations better than 4%
Nuke16
38% better than 8%
0.83 better than 79%
86.3 better than 69%
1.07-
63% of 64 duels better than 95%
42% of 12 situations better than 54%
Overpass4
25% -
0.66 -
67.3 -
0.97-
22% of 9 duels -
60% of 5 situations -
Cache3
67% -
0.83 -
90.0 -
1.16-
55% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Mercury- plays

Across 163 matches -Mercury- averages K/R 0.80 and ADR 84.7; the rating across the 133 rated matches is 1.11. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Averages 17.6 kills per match with 58% headshots. The strongest map is Mirage with a 65% win rate in 23 matches. In 69 of 133 matches the rating was 1.10 or higher (52%), in 41 it was below 0.90. In 113 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. -Mercury- loses the most ELO on Anubis (−45 ELO, win rate 43%). Things go best on Mirage (+43 ELO, win rate 65%). Got weaker: Rating −0.08, Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.80, ADR at 85.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.