-Mentalist-

Spain
On FACEIT since 2025 232 matches tracked 101 matches in 30 days
Last updated:

How does -Mentalist- play?

Rating 0.90 (from 197 matches) K/R 0.64 ADR 72.4 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 197 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.01).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.89−0.12 · Ø 1.01 better than 10%
Pistol kills per match 2.2
Knife kills 1 in 232 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 9%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 10%
MVPs per match 2.1−0.1 · Ø 2.2 better than 32%
4Ks and aces 28x 4K, 2 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 54%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 27%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 71.8, Headshots at 45%
▼ Got worse
K/R −0.05, Win rate −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −41 ELO
85 matches · 46% win rate
On Anubis −28 ELO
43 matches · 44% win rate
On Saturdays −45 ELO, win rate 43%

-Mentalist- loses the most ELO on Dust 2: −41 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Mirage
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
46% better than 31%
0.67 better than 21%
74.3 better than 21%
0.95 better than 26%
46% of 317 duels better than 25%
38% of 47 situations right on the average
Anubis43
44% better than 29%
0.68 better than 27%
77.7 better than 39%
0.91 better than 16%
46% of 158 duels better than 23%
16% of 19 situations better than 6%
Ancient39
59% better than 77%
0.66 better than 18%
72.8 better than 14%
0.94 better than 29%
58% of 132 duels better than 88%
39% of 18 situations better than 56%
Mirage38
50% right on the average
0.62 better than 7%
71.0 better than 10%
0.85 better than 5%
41% of 134 duels better than 7%
50% of 22 situations better than 84%
Inferno18
56% better than 58%
0.55 better than 1%
66.0 better than 3%
0.82 better than 3%
44% of 79 duels better than 14%
50% of 12 situations better than 75%

Compared with players on the same level who have at least 15 matches on the map.

How -Mentalist- plays

Across 232 matches -Mentalist- averages K/R 0.64 and ADR 72.4; the rating across the 197 rated matches is 0.90. Most room to improve: Rating at 0.90, better than only 9% of level 9 players. Averages 14.5 kills per match with 45% headshots. The strongest map is Ancient with a 59% win rate in 39 matches. In 48 of 197 matches the rating was 1.10 or higher (24%), in 100 it was below 0.90. In 197 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 0.94. -Mentalist- loses the most ELO on Dust 2 (−41 ELO, win rate 46%). Things go best on Mirage (+88 ELO, win rate 50%). Match no. 2 of the day goes best: 58% win rate, −163 ELO. Got weaker: K/R −0.05, Win rate −3 pp. Unchanged in recent months: ADR at 71.8, Headshots at 45%. Last 30 days: 101 matches, win rate 48%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.