-Mavix-

Belgium
On FACEIT since 2020 195 matches tracked 59 matches in 30 days
Last updated:

How does -Mavix- play?

Rating 1.12 K/R 0.78 ADR 81.8 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 195 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
ClutcherMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.00).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.18+0.18 · Ø 1.00 better than 93%
Pistol kills per match 3.0
Knife kills 4 in 195 matches

Impact

Average
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 54%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 3.0+0.8 · Ø 2.2 better than 97%
4Ks and aces 38x 4K, 5 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 9 average
Whether -Mavix- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 177 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.78
JunJulAugSepOct

Best month: July 2026 with 0.86.

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
22 matches · 36% win rate
On Anubis −25 ELO
39 matches · 54% win rate
Between 12:00 and 18:00 −28 ELO, win rate 48%
On Sundays +19 ELO, win rate 47%

-Mavix- loses the most ELO on Ancient: −48 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Cache
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
61% better than 84%
0.77 better than 69%
82.4 better than 63%
1.10 better than 77%
48% of 190 duels better than 35%
30% of 30 situations better than 28%
Anubis39
54% better than 61%
0.76 better than 65%
78.9 better than 42%
1.10 better than 80%
51% of 138 duels right on the average
44% of 25 situations better than 67%
Ancient22
36% better than 8%
0.77 better than 69%
82.0 better than 56%
1.08 better than 72%
45% of 84 duels better than 18%
36% of 11 situations better than 47%
Nuke21
71% better than 92%
0.86 better than 86%
88.0 better than 73%
1.26 better than 92%
64% of 84 duels better than 95%
45% of 31 situations better than 60%
Dust 216
50% right on the average
0.80 better than 80%
82.6 better than 63%
1.19 better than 92%
51% of 74 duels right on the average
36% of 11 situations better than 46%
Inferno14
36% -
0.82 -
84.1 -
1.13-
52% of 52 duels -
50% of 12 situations -
Cache13
54% -
0.82 -
88.0 -
1.15-
63% of 60 duels -
44% of 9 situations -
Aim_redline_faceit7
71% -
0.60 -
61.4 -
0.99-
60% of 139 duels -
60% of 139 situations -
Vertigo7
86% -
0.84 -
92.2 -
1.20-
86% of 22 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Mavix- plays

Across 195 matches -Mavix- averages K/R 0.78, ADR 81.8 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 16.6 kills per match with 44% headshots. The strongest map is Nuke with a 71% win rate in 21 matches. In 101 of 195 matches the rating was 1.10 or higher (52%), in 57 it was below 0.90. In 177 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: July 2026 at 1.27. -Mavix- loses the most ELO on Ancient (−48 ELO, win rate 36%). Things go best on Nuke (+25 ELO, win rate 71%). Match no. 1 of the day goes best: 65% win rate, +14 ELO. Last 30 days: 59 matches, win rate 54%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.