-Maverick-

Uzbekistan
311 matches tracked
ELO
3,051
Peak across recorded matches: 3,262
Rank NA ▼ 6 places
#208
Uzbekistan #1 in Uzbekistan
30 days · prev. #202 · best #198
Last updated:

How does -Maverick- play?

Rating 1.06 (from 191 matches) K/R 0.78 ADR 83.8 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 191 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.0 from the last 191
Knife kills 6 in 191 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 66%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 26x 4K, 4 aces in 129 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 10%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.78, Rating at 1.06, ADR at 84.1, Win rate at 51%
▼ Got worse
ELO −74

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −226 ELO
82 matches · 48% win rate
In match 2 of the day −124 ELO
23 matches · 35% win rate
On Fridays −34 ELO, win rate 40%

-Maverick- loses the most ELO on Mirage: −226 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 2.13 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
48% better than 22%
0.75 better than 44%
80.9 better than 43%
1.03 better than 37%
54% of 495 duels better than 58%
46% of 41 situations better than 72%
Dust 243
60% better than 69%
0.83 better than 79%
90.7 better than 85%
1.11 better than 61%
57% of 261 duels better than 74%
46% of 26 situations better than 70%
Ancient24
63% better than 76%
0.73 better than 36%
77.6 better than 26%
1.03 better than 40%
51% of 132 duels better than 41%
21% of 14 situations better than 12%
Cache16
50% better than 23%
0.85 better than 75%
83.1 better than 38%
1.17 better than 64%
51% of 108 duels better than 28%
55% of 11 situations better than 82%
Nuke11
55% -
0.73 -
82.3 -
1.02-
51% of 85 duels -
63% of 8 situations -
Inferno9
22% -
0.80 -
83.2 -
1.10-
40% of 45 duels -
0% of 3 situations -
Anubis6
33% -
0.76 -
90.4 -
0.99-
61% of 44 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Maverick- plays

Across 311 matches -Maverick- averages K/R 0.78 and ADR 83.8; the rating across the 191 rated matches is 1.06. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 52% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 83 of 191 matches the rating was 1.10 or higher (43%), in 58 it was below 0.90. In 129 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: September 2026 at 1.12. -Maverick- loses the most ELO on Mirage (−226 ELO, win rate 48%). Things go best on Dust 2 (+168 ELO, win rate 60%). Match no. 1 of the day goes best: 65% win rate, +62 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: ELO −74. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 84.1, Win rate at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.