-Matejk0-

Czech Republic
On FACEIT since 2021 237 matches tracked 37 matches in 30 days
ELO ▲ 63
3,025
30-day peak: 3,025
Rank EU ▲ 861 places
#7,426
Czech Republic #77 in Czech Republic
30 days · prev. #8,287 · best #7,293
Last updated:

How does -Matejk0- play?

Rating 0.94 K/R 0.65 ADR 72.5 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 237 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 26% very weak below 0.75 27%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 32%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.06).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 0.95−0.11 · Ø 1.06 better than 10%
Pistol kills per match 2.8
Knife kills 2 in 237 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 11.7%−1.9 pp · Ø 13.6% better than 7%
3K rounds 2.6%−1.7 pp · Ø 4.3% better than 2%
MVPs per match 1.8−0.6 · Ø 2.4 better than 2%
4Ks and aces 11x 4K, 0 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.8).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 2.5−1.3 · Ø 3.8 better than 11%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 87%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp, ELO +447
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −6.4, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.63 (at the start 0.69). Well below the average (0.75).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −90 ELO
27 matches · 63% win rate
On Mirage −38 ELO
92 matches · 43% win rate
On Tuesdays +4 ELO, win rate 44%

-Matejk0- loses the most ELO on Nuke: −90 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
43% better than 9%
0.63 better than 4%
72.0 better than 8%
0.91 better than 7%
51% of 369 duels better than 40%
28% of 72 situations better than 18%
Anubis55
58% better than 60%
0.68 better than 17%
73.4 better than 11%
0.95 better than 16%
47% of 212 duels better than 20%
39% of 31 situations better than 51%
Inferno33
58% better than 37%
0.68 better than 13%
75.9 better than 13%
1.00 better than 20%
55% of 152 duels better than 43%
59% of 22 situations better than 88%
Nuke27
63% better than 65%
0.63 better than 2%
66.3 better than 1%
0.90 better than 4%
52% of 90 duels better than 42%
29% of 17 situations better than 23%
Cache16
56% better than 43%
0.65 better than 3%
70.9 better than 3%
0.92 better than 4%
52% of 62 duels better than 33%
44% of 16 situations better than 66%
Ancient12
42% -
0.74 -
81.0 -
1.06-
60% of 40 duels -
79% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Matejk0- plays

Across 237 matches -Matejk0- averages K/R 0.65, ADR 72.5 and a rating of 0.94. Most room to improve: 3K rounds at 2.6%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 13.8 kills per match with 53% headshots. The strongest map is Nuke with a 63% win rate in 27 matches. In 68 of 237 matches the rating was 1.10 or higher (29%), in 125 it was below 0.90. In 154 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. -Matejk0- loses the most ELO on Nuke (−90 ELO, win rate 63%). Things go best on Anubis (+129 ELO, win rate 58%). Match no. 3 of the day goes best: 61% win rate, +124 ELO. Improved over the last three months: Win rate +8 pp, ELO +447. Got weaker: K/R −0.06, Rating −0.10, ADR −6.4, Headshots −5 pp. Last 30 days: 37 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.