-Marex

Russia
On FACEIT since 2021 107 matches tracked 41 matches in 30 days
ELO ▼ 370
2,117
30-day peak: 2,487
Rank EU
#172,529
Russia #48,692 in Russia
Last updated:

How does -Marex play?

Rating 0.97 K/R 0.69 ADR 76.8 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 107 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 11x 4K, 2 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -Marex is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOct

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −90 ELO
20 matches · 35% win rate
On Mirage −30 ELO
41 matches · 49% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 40%

-Marex loses the most ELO in match 1 of the day: −90 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 1.91 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 42%
0.72 better than 41%
78.7 better than 41%
1.01 better than 45%
55% of 163 duels better than 72%
37% of 30 situations better than 47%
Dust 228
43% better than 22%
0.68 better than 22%
75.5 better than 22%
0.96 better than 25%
45% of 117 duels better than 20%
45% of 22 situations better than 72%
Ancient19
63% better than 83%
0.72 better than 37%
76.6 better than 25%
1.00 better than 38%
52% of 65 duels better than 54%
55% of 11 situations better than 90%
Anubis5
20% -
0.59 -
76.3 -
0.82-
42% of 19 duels -
33% of 6 situations -
Cache5
20% -
0.62 -
76.7 -
0.86-
38% of 16 duels -
0% of 2 situations -
Inferno5
40% -
0.57 -
60.6 -
0.80-
54% of 13 duels -
100% of 1 situations -
Nuke4
25% -
0.79 -
88.5 -
1.10-
59% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Marex plays

Across 107 matches -Marex averages K/R 0.69, ADR 76.8 and a rating of 0.97. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 57% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 32 of 107 matches the rating was 1.10 or higher (30%), in 42 it was below 0.90. In 107 matches with detailed stats: 11 4Ks and 2 aces. -Marex loses the most ELO in match 1 of the day (−90 ELO, win rate 35%). Things go best from match 5 of the day (+30 ELO, win rate 53%). From match no. 5 of the day on, things go best: 53% win rate, +30 ELO. Last 30 days: 41 matches, win rate 32%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.