-Mald1n1

Kyrgyzstan
218 matches tracked 58 matches in 30 days
Last updated:

How does -Mald1n1 play?

Rating 0.98 K/R 0.70 ADR 74.9 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 218 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 32% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Level 6

Compared with 880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 12%
Opening duels won 49%−1 pp · Ø 50% better than 46%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 13%−8 pp · Ø 21% better than 9%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so right on the average (1.00).

Headshot rate 47%+2 pp · Ø 45% better than 60%
AWP share of kills 1%−10 pp · Ø 11% better than 9%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.5
Knife kills 4 in 218 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 47%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 34%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 25x 4K, 2 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 17%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 73%
Enemies flashed per round 0.28+0.03 · Ø 0.25 better than 57%
Deaths per round 70%−2 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.08, Rating +0.11, ADR +9.4, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, ELO −389

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.71 (at the start 0.63). Just below the average (0.72).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −38 ELO
59 matches · 44% win rate
In match 4 of the day −24 ELO
31 matches · 39% win rate
On Wednesdays −22 ELO, win rate 38%

-Mald1n1 loses the most ELO on Mirage: −38 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Cache
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
44% better than 30%
0.72 better than 54%
78.3 better than 49%
1.01 better than 59%
55% of 183 duels better than 77%
52% of 31 situations better than 87%
Dust 247
38% better than 13%
0.67 better than 29%
70.8 better than 13%
0.93 better than 30%
44% of 124 duels better than 22%
39% of 28 situations better than 56%
Anubis32
50% better than 44%
0.66 better than 19%
70.8 better than 5%
0.94 better than 30%
40% of 87 duels better than 8%
35% of 34 situations right on the average
Inferno32
53% better than 59%
0.71 better than 53%
76.6 better than 37%
1.01 better than 59%
55% of 82 duels better than 75%
40% of 15 situations better than 54%
Ancient30
53% better than 60%
0.72 better than 56%
77.7 better than 42%
1.02 better than 66%
49% of 97 duels right on the average
29% of 21 situations better than 30%
Cache12
58% -
0.70 -
73.1 -
1.04-
30% of 33 duels -
27% of 11 situations -
Vertigo4
25% -
0.79 -
75.8 -
1.01-
57% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Mald1n1 plays

Across 218 matches -Mald1n1 averages K/R 0.70, ADR 74.9 and a rating of 0.98. Biggest strength: Deaths per round at just 70% (lower is better), better than 86% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 12% of level 6 players. Averages 15.4 kills per match with 47% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 60 of 218 matches the rating was 1.10 or higher (28%), in 88 it was below 0.90. In 190 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. -Mald1n1 loses the most ELO on Mirage (−38 ELO, win rate 44%). Things go best on Ancient (+45 ELO, win rate 53%). Improved over the last three months: K/R +0.08, Rating +0.11, ADR +9.4, Win rate +7 pp. Got weaker: Headshots −4 pp, ELO −389. Last 30 days: 58 matches, win rate 52%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.