-Majkl-

Czech Republic
On FACEIT since 2015 215 matches tracked 80 matches in 30 days
ELO ▲ 72
2,427
30-day peak: 2,719
Rank EU
#68,508
Czech Republic #569 in Czech Republic
Last updated:

How does -Majkl- play?

Rating 1.02 K/R 0.74 ADR 81.4 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 215 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,262 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 6%−6 pp · Ø 12% better than 31%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.3
Knife kills 1 in 215 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 58%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 40x 4K, 3 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 8%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -Majkl- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 215 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −30 ELO
24 matches · 46% win rate
In match 3 of the day −27 ELO
45 matches · 47% win rate
On Fridays +30 ELO, win rate 43%

-Majkl- loses the most ELO in match 4 of the day: −30 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.08 · Mirage
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
51% better than 47%
0.74 right on the average
83.1 better than 60%
1.01 better than 39%
47% of 287 duels better than 25%
43% of 28 situations better than 65%
Mirage63
62% better than 85%
0.77 better than 63%
83.6 better than 64%
1.05 better than 56%
47% of 230 duels better than 25%
42% of 36 situations better than 63%
Inferno44
55% better than 52%
0.73 better than 42%
78.3 better than 29%
1.04 better than 42%
46% of 171 duels better than 15%
38% of 26 situations better than 45%
Ancient21
48% better than 34%
0.75 better than 55%
80.7 better than 49%
1.01 better than 41%
64% of 72 duels better than 96%
50% of 16 situations better than 80%
Cache8
50% -
0.77 -
81.9 -
1.04-
56% of 32 duels -
43% of 7 situations -
Nuke8
25% -
0.60 -
67.5 -
0.86-
15% of 34 duels -
0% of 3 situations -
Anubis6
67% -
0.76 -
85.1 -
1.02-
54% of 24 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Majkl- plays

Across 215 matches -Majkl- averages K/R 0.74, ADR 81.4 and a rating of 1.02. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Mirage with a 62% win rate in 63 matches. In 84 of 215 matches the rating was 1.10 or higher (39%), in 87 it was below 0.90. In 215 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. -Majkl- loses the most ELO in match 4 of the day (−30 ELO, win rate 46%). Things go best on Dust 2 (+120 ELO, win rate 51%). Match no. 2 of the day goes best: 64% win rate, +62 ELO. Last 30 days: 80 matches, win rate 55%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.