-MaXimTR

Turkey
On FACEIT since 2020 429 matches tracked 141 matches in 30 days
ELO ▲ 121
2,186
30-day peak: 2,211
Rank EU
#141,056
Turkey #3,765 in Turkey
Last updated:

How does -MaXimTR play?

Rating 1.07 K/R 0.78 ADR 85.1 from 429 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 429 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (380 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.8
Knife kills 12 in 429 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.3%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 86x 4K, 7 aces in 380 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.14, Rating +0.18, ADR +13.1
= Stayed the same
ELO at 2,186
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.65). Clearly above the average (0.74).

Patterns

From the last 429 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −99 ELO
103 matches · 43% win rate
On Ancient −90 ELO
29 matches · 38% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 34%
On Thursdays −71 ELO, win rate 40%

-MaXimTR loses the most ELO on Mirage: −99 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Highest rating in a match: 2.52 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2119
50% better than 44%
0.80 better than 77%
89.9 better than 87%
1.11 better than 74%
56% of 601 duels better than 76%
34% of 53 situations better than 43%
Mirage103
43% better than 20%
0.76 better than 61%
82.6 better than 62%
1.06 better than 63%
50% of 500 duels better than 45%
36% of 44 situations better than 44%
Anubis100
59% better than 75%
0.81 better than 85%
87.7 better than 85%
1.12 better than 80%
56% of 495 duels better than 77%
38% of 61 situations right on the average
Inferno57
61% better than 76%
0.78 better than 74%
84.2 better than 65%
1.07 better than 64%
57% of 295 duels better than 78%
33% of 21 situations better than 41%
Ancient29
38% better than 10%
0.66 better than 12%
72.6 better than 10%
0.92 better than 14%
37% of 115 duels better than 1%
20% of 15 situations better than 10%
Nuke11
45% -
0.78 -
85.1 -
1.07-
58% of 45 duels -
33% of 6 situations -
Cache9
33% -
0.58 -
70.1 -
0.83-
35% of 23 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MaXimTR plays

Across 429 matches -MaXimTR averages K/R 0.78, ADR 85.1 and a rating of 1.07. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 44% headshots. The strongest map is Inferno with a 61% win rate in 57 matches. In 194 of 429 matches the rating was 1.10 or higher (45%), in 142 it was below 0.90. In 380 matches with detailed stats: 86 4Ks and 7 aces. Best month by rating: October 2026 at 1.16. -MaXimTR loses the most ELO on Mirage (−99 ELO, win rate 43%). Things go best on Anubis (+280 ELO, win rate 59%). Match no. 3 of the day goes best: 56% win rate, +14 ELO. Improved over the last three months: K/R +0.14, Rating +0.18, ADR +13.1. Got weaker: Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: ELO at 2,186. Last 30 days: 141 matches, win rate 51%, net ELO +196.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.